This blog post is going to cover two topics. First, how to deal with the emotional feeling of being rejected for a role. Second, a re-framing and discussion of how to feel about the person who did get the role.
I want to start by saying, everything about getting a job in the game industry from before 2025 is outdated information *at best* and potentially harmful at worst. The landscape of looking for a job in the game industry has completely changed in the last four years into a very different beast than it once was. Before 2022, if I applied to a role, it didn’t matter how many of the requirements I met, I was probably getting a phone screen.
In 2024 I was in the unfortunate position of being employed, but knowing the layoffs were coming. Our contract had been canceled (*shakes fist at Netease*) and no one was being funded. So I started applying around. I actually got quite a few phone screeners during this time.
The context of my resume matters here though. Even ignoring my earlier shipped titles, I have 4 Skylanders games on my resume. A series that earned 4 Billion dollars. During my time at TfB I shipped 4 games in 7 years, a feat that VERY FEW other AAA developers can claim. (And not many indie devs either.) I also worked on World of Warcraft for 4 years, the 800lb Gorilla Game that everyone has heard of, most people have played, and is known for being difficult to work on. And I shipped two expansions there. These two bullet points ALONE put me in a different category from most other experienced game devs. Then I have multiple years of Unreal 5 experience. You know, that editor half the industry uses. Further, I am fairly competent and skilled at using Blueprints to do scripting. I understand state machines. All of this makes me a “top candidate” for most game design or level design roles.
I am not saying this to brag, I am saying this so that you continue reading with the FULL CONTEXT of what I am talking about when I talk about my experiences in interviewing in 2024-2026.
I have had people flat out say directly to me that if I apply for a job, they won’t bother.
I have had people say to my face “Well, you’re a unicorn.”
Okay? So trust me when I say this next sentence okay?
YOU ARE NOT A FAILURE FOR FAILING TO LAND A GAME JOB IN 2026.
YOU ARE NOT A FAILURE FOR FAILING TO LAND A GAME JOB IN 2025.
YOU ARE NOT A FAILURE FOR FAILING TO LAND A GAME JOB IN 2024.
YOU ARE NOT A FAILURE FOR FAILING TO LAND A GAME JOB IN 2023.
YOU ARE NOT A FAILURE FOR FAILING TO LAND A GAME JOB IN 2022.
I can’t really speak too much from before then, because I didn’t have the same experience before 2022 that I have had since 2022. There were also like 100k more game developer jobs back then. The old understanding doesn’t apply anymore.
In 2024 I was interviewed by 5 companies. One turned me down because I did not have Unity experience. Which is silly, because that’s clearly evident from my resume, but also – like, no offense Unity – but all game editors are pretty much the same. In my career I’ve worked in over 20 editors, everything from 2d ones like Game Maker to proprietary editors that were in the middle of being built while using them. If I can learn the WoWEdit tool, I can learn anything.
Another two companies during this time rejected me and went with other developers. I actually knew both devs who were hired instead of me. (I saw their posts on LinkedIn when they were hired.) Both were less experienced, had fewer shipped titles, about half my time in the industry, and both were cis white men. I can’t say why they were picked, and there were probably reasons unrelated to their gender and race, but at the same time, it cannot be discounted. In a pure numbers game, I should have won both roles, but I didn’t. I have no insight into the logic behind the choice. Was it just they had a better interview? Had they previously worked with the hiring manager? Were they cheaper?
In the end, I interviewed with Noodle Cat, and despite there being SEVERAL weird moments during the interviews that I was sure disqualified me, they made me an offer. So in 2024, I managed to dodge the layoff and land at Noodle Cat.
I was the unicorn. I was the overlap of skill sets and gave off the right energy to make them think I was a good hire.
Like many other game devs, I hold a lot of personal pride in being good at my job. Being offered a job in one of the worst layoff periods in the industry was very validating and affirming.
Sometime fairly early after starting, I heard a factoid that made me have to literally lay down.
Ready?
1500 people had applied for the role. They had 1500+ applicants. Even after sorting out the unqualified, who didn’t even meet the base requirements, there were over 500 remaining candidates. Once they cut everyone who didn’t meet all of the bullet points, they had over 300, fully qualified candidates.
THAT’S FUCKED UP. THAT IS NOT NORMAL. THAT’S AN INSANE NUMBER.
We’re not talking about a junior position. We’re talking about one that asked for a minimum of 5 years and 2 shipped titles. I know people with a DECADE in games who haven’t gotten to two shipped titles.
That’s the level of “Extinction Event” the industry is currently in. It’s not YOU, it’s the industry.
When I entered the in industry in 2007, getting 100 applicants for a role was OVERWHELMING. Blizzard was only getting a few hundred for a ENTRY LEVEL role.
Now, a senior to principal role will have HUNDREDS of QUALIFIED applicants. I am not exaggerating here. I need you to internalize this information because otherwise, you will continue to feel like not being able to get a job in the industry in your fault. It’s not your fault. I know indie studios that post a role then TAKE IT DOWN a week later because they are already overwhelmed with applicants.
THERE ARE NO JOBS.
Right now, the total number of game design and level design roles I could apply to is less than 20. I also know for a fact gents like Steve Powers and ladies like Beth Beinke are also currently unemployed. Even with Skylanders and WoW on my resume, it’s kind of hard to compete with “This guy was an LD on Deus Ex.” and “She was an LD on Bioshock Infinite.”
I am currently writing this while waiting to hear back from a small indie company. I interviewed, did well with each interview, and they even asked for my references and salary requirements. I have been doing the <exact> match of the role they are trying to fill for the last FOUR YEARS. I am telling you this because I am also fairly sure I am NOT going to get the offer at this point.
So how does that feel?
Honestly it sucks. I know I could do the job. I know I am kind and personable. I know I am good at working remotely. I know I can communicate well with my co-workers and I can prioritize tasks without needing a producer or director.
But the truth is, there’s a million reasons that it could have been that it wasn’t me. I hadn’t played their second game. I am a designer, so I don’t have the engineering foundation the rest of the team has. Maybe my references are too far out of date. Maybe my willingness to accept a lower salary than normal made it look like I didn’t know my own value. I mentioned the Activision Blizzard lawsuits and they aren’t sure they want someone who has sued their employer before. I am a woman, but even worse, I’m outspokenly feminist. I am anti-AI. I got distracted mid-interview because I have ADHD and I am currently unmedicated.
Or, the more likely one, I was a great candidate that they considered hiring, but there was someone else who was just SLIGHTLY better. A little more experience. A little more technical. A little more of a culture fit.
Despite knowing, intellectually, that I was better than a majority of the applicants and I did GREAT at my interviews, there’s still a tiny voice that says “Maybe I messed up.” and lists all those things two paragraphs ago. Here’s my advice – strangle that voice until it shuts the fuck up.
Once again, it’s not you. The industry is in a free fall. The companies that were hiring a year ago are closing. There’s ZERO funding if you don’t already have a large community for your indie game, and sometimes not even then.
Now. Even knowing these truths, even seeing how hard it is for someone with my level of resume, it’s completely valid and reasonable to feel bad/upset for not getting a role you managed to get the interview for. It sucks!
So how do I deal with it?
First off, remind yourself of the context of the world, industry, and economy. This wouldn’t be happening in 2019. This didn’t even happen in 2008 and that was another trash fire year for the industry. It’s NOT YOU.
Second, allow yourself to mourn the possibility. When I thought I might get this job, I started planning a possible to move to a larger house. Maybe even a trip to Japan. All of that won’t happen now, but it’s useful to remind myself – I am in the same position I was before I applied and that’s STILL a better position than many others. But it’s still sad to realize that I am probably not going to be replacing my couch or mattress this year, despite needing to. So I allow myself that sadness. (Ideally with a time limit. I try not to let it drag on for more than 2-3 days, then it’s just sparkling depression.)
Third, don’t dwell on it. I know this is hard, but letting go of the hurt is the only way to recover from it. Take a moment to post mortem the interview process. I like to write down questions I was asked, and noodle over perfect answers I could have given. How to phrase a story to make it funny and interesting. How to cut a story down that went on too long. But after that, just remind yourself you can’t change the past. Someone has been hired. You can iterate for the next one.
Next, I “clear out the dust”. I know this sounds kind of “hippy dippy” but trust me on this. I go for a LONG walk. Like, walk so far that you consider getting an uber home. Ideally walk in nature. As far away from a screen as you can get. Then I come home, put on my favorite music (right now it’s K-Pop Demon Hunters), and then I clean. I start with daily chores, and just keep going until I physically can’t anymore. Even if I am still sad, I am too exhausted to be able to deal with it, and I sleep better.
I also try to make sure I change at least one thing about the space I interviewed in. Not sure why, but it feels like I am actively “breaking” the memory of the failure. I clean the space and optimize something. I hang new art. I change the lighting. Something. Big changes are even better. Reorganizing my desk or bedroom to change the feel of the room. By changing the space, I am changing the way it feels. So instead of sitting at my desk and having the memory of the interview come up, I sit at my desk and think “Man, I am glad I fixed that doom pile that was over there.” We’re replacing a sad emotion with a positive one.
Allow yourself a “break” from the application and interview treadmill. I know, most people can’t do this, but if you can, try to do something that is soothing or comforting for yourself. Plan a specific “I won’t look at job boards or linkedin day.” Find a project you’ve been meaning to do and focus on it for a day or three. Even better if the project is fixing your living space or results in a physical item being created. (I think I’m going to try to tackle my paper doom piles.)
Do the same kinds of things you would do if you were just laid off, or mourning a loss of any kind. Be kind to yourself. Not only do you deserve it, you’ve been trough a tough challenge that didn’t pan out, but also you deserve it regardless. If beating yourself up worked, it would have by now. This isn’t something YOU could have changed the outcome on.
I can’t make a company offer me a job.
I can’t make more jobs appear.
I can’t –
Sorry, I just got the rejection email.
*SIGH*
The best interview I’ve ever had and I didn’t get it. Yes, this literally happened while I was typing this post up.
Do you believe me now? It’s NOT YOU.
Okay, well, let’s move on to the next part, how to feel okay about the person who did get the role.
First off, let’s be very clear here – the other applicants are NOT the enemy. They are your peers. Your contemporaries. Your possible future co-workers! It’s NOT THEIR FAULT they got the job. Just like it wasn’t your fault you didn’t.
They just – fit a little better. They had a little more connection to the studio. They just managed to win that roll of the dice.
The game industry is REAL small. They might be the one interviewing you in a year when the company opens more roles. I’ve worked with several people MULTIPLE times at different companies.
I’ve been friends with people who were in direct competition for a role, and we both knew it. I’m not going to stop being someone’s friend because they managed to score a job over me. I even talked about one of my “competitors” in an interview one time KNOWING she was also interviewing! (Yes, Jackie Wiley IS amazing at her job and totally the right call if you want an exceptional quest designer.)
Heck, the job I was just rejected from I literally gave them a reference that included ANOTHER PERSON WHO WAS ALSO INTERVIEWING FOR THE SAME ROLE.
Because the truth is we’re all in this together. No one wants the industry to be this “rolling dumpster fire”, it just is.
I’m going to repeat this – we’re all in this together. Games are so often a collaborative effort between dozens (or hundreds) of people from all different disciplines working together towards a singular goal. Every other game dev you meet has something to teach you, no matter how many years you’ve been in the industry or how many games you’ve shipped. And if you allow yourself to be angry and bitter over the loss of this job, you’re actively making yourself a worse hire later.
Now, I’m going to finish this up with a story and a bit of “hippy” talk.
Back in 2010, I had been unemployed for 5 months after the closing of Sega Studios San Francisco. After a summer of barely being able to find jobs I was qualified for, I applied to two different companies. One, the one I wanted MORE, was at Nihilistic. My buddy Jeff Kung worked there. He had recommended me. There was a SUPER COOL lady designer in charge of design. I had never worked with a lady designer at that point* (note – since this event, a person I worked with transitioned and now this story is no longer completely accurate, but at the TIME, I didn’t know I was working with a lady designer, because she hadn’t transitioned yet.) I liked the game. I liked the studio. I learned Maya in a WEEK to do their design test, which I felt was awesome.
Then they told me no. I was CRUSHED. Heartbroken. They were working on a game for Playstation! UGH.
A week later I got the call back for an interview with the other job I had applied to. I went to my interview, but I didn’t have a recommendation there. I wasn’t even sure I wanted to work for *Activision*. I didn’t expect to get the job.
But as it turns out, they needed heavy scripters and the hiring manager also played WoW, so he understood that my WoW addon scripts made me totally qualified to do the job. And that’s how I got hired on to be a level designer for a game that would eventually be called Skylanders.
Sometimes things happen for a reason. Sometimes it’s the universe lining you up for a better spot.