|
The doll house at first playable. In a fighting game that deals with interesting enviroments due to large scale, the doll house serves as an interactive
enviroment where everything in close to the player's size and they can use everything as a weapon, destroying the cutesy enviroment.
|
| I worked on the BSP, scripting, and wrote the documentation for the Dollhouse level. In bedrooms and backyards across the nation, action figures are springing to life; children’s playthings and collector’s
items alike, restless from their years of inactivity, have organized sparring matches in which to relieve their restlessness and vent
their aggressions. Armed with an array of hand-to-hand and weapon-based combat techniques, these toys face off against each other on
battlegrounds composed of various household objects. To the victors of these matches comes fame and glory; to the losers, shame and disrepair.
Toybox Heroes emphasizes fast-paced action over a complex combat system. In this manner, it is perhaps more akin to an action or platformer
game than a fighting game, although the goal remains the same: be the last man standing. Thematically, Toybox
Heroes is light-hearted and
tongue-in-cheek, often poking fun at the characters’ scale and functionality in relation to their comparatively gargantuan surroundings.
Toybox Heroes is a 3d Fighting game developed by Team ToyCo during our final two terms at the Guildhall.
Toybox Heroes was mentioned in Games for Windows magazine (June 2007) as the number 10 thing the writers were into this month!
|