Tag Archives: WoW

Flying, Riding, and Exploring

It was announced that Warlords of Draenor would not include flight at “the beginning”. Players complained, as always, and discussions were had. Several things came up I wanted to think/write about.

In previous expansions, players had to get to level cap first, then they could purchase the ability to fly. This usually came a high-ish price. This is good design, in my opinion, for many reasons.

1. It forces the player to ride through the world for an extended period. It has been proven that people who fly from one place to another don’t feel the “distance” the way someone who drives does. By forcing players to level until they can get off the ground, they generally feel the vastness of the expansion world.

2. It allows for funneling the players to locations. Level design is all about how to get the player to stay within the game area and how to get where we want them to go. Keeping them grounded allows for this. It makes it so the designer can be reasonably certain the player enters a zone from a specific point, and the gameplay can be tailored to match the leveling player.

3. It’s a gold sink. If it’s something WoW needs, it’s more gold sinks. Anything that takes gold out of the economy is good.

4. They see the monsters, NPCs, hidden things much better from the ground. It goes back to exploring, but it makes it worth it to spend dev time on doing silly things like the hidden treasures of Pandaria.

Now, having said that… I am strongly opposed to the idea of waiting for flight until AFTER the first content patch of WoD. As any long time WoW player will say, the game is very different when leveling versus when at level cap.

So why is it a bad idea to be level cap and not have flying?

1. Playing with Purpose.

It’s pointless-ish for level capped characters to kill monsters. We get no exp, the gold and drops aren’t worth it, since we get more in dungeons, and generally, we are never in danger – so it’s really just a slog that takes up time. Level capped players who are doing dailies just want to get their stuff done and move on to more important things, like dungeon runs. So I timed it. It takes me about 20 minutes to fly over, do the Shado-Pan dailies, and get back to the flight path. If I only play WoW an hour a day, that’s a 1/3rd of my play time burned doing what is effectively a chore. To test, I decided to do it on mount/foot. It took me 48 minutes. MORE THAN TWICE the time. A majority of the extra time was spent riding over and back, and dealing with extra mobs in the way, since the bug island is DENSE with monsters.

2. Designed for Reality not for Flow

Stormwind is a very interesting city. So is Ironforge. Both of them are sprawling and believable cities. They have houses, shops, districts, and dozens of landmarks. But in the terms of playing a game, these are terrible areas. Logically, in a game, there would be none of the wasted space. The Auction House, Inn, Vendors, and Flight Point would all be gathered together right inside the door. Now that’s not to say they should change these cities, but rather that they need to “lessen” the impact on the players. The ability to fly over the buildings and canals in Stormwind helps ease the players passage while allowing the city to look realistic.

3. Travel Time is Wasted Time.

You know that one person, who is always late? They are constantly running behind, to the point you tell them to be somewhere 30 minutes early so they will be even remotely close to on time? Now imagine you are waiting on someone to run dailies… Or a dungeon… or a raid… WoW is a game best played with friends, but always having to wait on someone is just as frustrating as it is in real life. We have things to do! And waiting about, or just riding through the world is not those things.

Why do flight paths not fill this need? Well for one, there are never enough of them. Two, they take some of the most meandering paths. Three, it’s dead time. You can’t DO anything while flying. I am not here to watch a bird fly, I am here to do interesting things. Also, everyone has had the experience of accidentally clicking the wrong destination and having to wait even LONGER to get where you wanted to go. On my own mount, if I see an herb, rare, or battle pet along the way, I can stop and engage.

Not having flight wouldn’t bother me as much if I knew that it was going to be reasonably easy to get where I wanted to go. But spend some time in Pandaria and realize how unlikely that is. The flight path from the Shrine to Half Hill takes twice the amount of time as just flying over the mountains.

At 90 (and 100 in WoD) the player isn’t playing to explore anymore. They don’t need to kill monsters for exp. They are trying to get the things they need to raid or pvp. That does not include spending hours of time traveling about. Players will take the path of least resistance and it’s a designers job to make sure that path isn’t quitting playing. To give an example, I started playing Hearthstone one night while taking a flight path. I didn’t notice I had reached my destination until the game auto logged me out for being afk for 20 MINUTES. Having a long flight path and travel time meant I stepped away from the game, and potentially would not come back.

Time spent in the game is valuable. There is so much to do and so many goals, for players, time is at a premium. The designers need to take this into account when making decisions. Make a game, not a jogging simulator.

WoD Beta Impressions

I am fortunate in that I got to play the WoD build at BlizzCon last year, and then got into what appears to be the first wave for the WoD beta.

First things first – When I saw WoD back in November, I remember thinking it wasn’t nearly as far along as MoP was at the same time. (I also got to play MoP at BlizzCon when it was announced.)

It was clearly unfinished, textures missing, no world critters, very little set dressing. Only two zones, both of which felt very empty.

The beta isn’t much better. They re-wired the way the area starts. There is a strange event at the Dark Portal, then an event in the Tanaan Jungle, then it’s off to Shadowmoon Valley. But oddly, instead of going to Karabor immediately, as we did at BlizzCon, it was a crash landing on the coast. We started by building our Garrison Outpost and questing into Draenai territory. Why are the Draenai okay with us hacking down their trees and building an outpost? We’re just as bad as the Horde in Ashenvale here.

The beta is buggy, unstable, and there is a ton of missing stuff. (Enchanting mats, trainers, etc.)

Here is my bullet list of issues though – not QA issues, but player issues:

  • The animation on the follower when dragging them from the follower pane to the mission pane in the garrison needs to be LITERALLY anything else. The strangle animation is NOT the one to use here. I picked up the night elf and she was literally struggling for her LIFE. No no no.
  • Why change the order that things are added to bags? Why not allow up to decide which direction it goes in? We have been playing one way for 10 years – you can’t just change it now.
  • So objectives are just like…. quests without the quest text?
  • The way things complete is wildly inconsistent. Some mobs are multi-tap, some aren’t, some items are player specific, some aren’t… Seriously guys, we have solved this problem. PICK a solution.
  • Reminder – Escort Quests are the WOOOOOORST.

Now about Garrisons…

I haven’t played Wildstar, but I see the pictures. These Garrisons are not comparable. Blizzard is strangling player choice in the name of their desire for telling their own story. The Garrison was supposed to be optional – now it’s a part of the storyline as it progresses through Draenor. The Garrisons are a pale shadow imitation of the player housing in other games. And the way it looks/feels in the Beta does NOT comfort me that it will get any better.

If Blizzard does this – releases Garrisons as their answer to Wildstar – I am afraid Wildstar is going to win the argument. And unfortunately, that will be the beginning of the end. You can’t be the 600lb gorilla in the room, if everyone else has corgis and kittens and you keep insisting they play with your gorilla.

Players in MMOs want choice. We want to make our characters look the way we want to look, dress the way we would dress, live in places we would live. Every choice you let the player make is validating them and allowing them to be a part of the story and game. Every choice you take away because you think it should be about you not the player is a stepping away point. And so many players are stepping away. The thing that made WoW the 600lb gorilla is the people playing who convinced their friends to play, drive them away – and you lose those pounds.

A different kind of crunchy mom

It never really occurred to me I should be writing about being a game developer mom. I am a game developer and a mom, but these two things don’t really seem to overlap very much in the public eye. Recently on Twitter, I made a comment to a friend about being a mom in game development, and she replied with surprise, as she rarely talks to other moms who make games.

At first, I thought this was rather odd, I mean, there are tons of moms who make games! But then I stopped to think about the people I work with and have worked with. Um. Well. I mean, none of my companies can be accused of hiring lots of women, but some are over the average (13% female workforce). And yet, I have never worked with another mother, unless they never talked about it. (I even interviewed at a company, that after a while, the guy got me to admit that I wasn’t planning on having kids anytime soon, and his response was “Oh good, you women have a habit of quitting when you have babies.”)

I have worked at a company where just as I started, a producer left on maternity leave. She didn’t come back when it was over. As this was in the middle of a death march of a crunch, I really couldn’t blame her. 60 hour weeks with an infant? You must be crazy.

I guess I am crazy. I got pregnant right as TfB geared up on Giants right after shipping Spyro’s Adventure. We had a 1 year turn around time for Giants. I knew it was going to be rough, but as long as we shipped in June, we would be fine, as I was due in July. No worries. Except for the tiny detail of “Games almost never ship on time.” It wasn’t too difficult, working on Giants. My studio is pretty stress free, friendly, and people worked to get my stuff done first “just in case”. In the end, I shipped my kid the same week we hit submitted. I worked right up until the Friday before my due date (the next Tuesday). I didn’t do this because I was told to, or asked to, but rather because I love my job, I love my game, and I really love the people I work with.

When I first got pregnant, it was always known I would take a few months off, then back to work and back to Skylanders. I never thought of leaving my career to stay home with my kid. I had worked very hard to get where I was in the industry and was very lucky to get a job at TfB working on a game I loved. No way I was going to put that on hold for 5 years. So I found a daycare within a mile of my office, signed Tiny Pittman up, and went back to work exactly 3 months after I left to have my son.

So what is it like being a game dev mom? Weird. But I expect many women feel the same in other fields. I really think though, crunch is the source of my biggest problems with being a game dev and a mom, and likely the reason I don’t find many others.

First, before I had my kid, I only remember one incident of a parent responding to crunch. At one company, we were in the middle of mandatory 60 hour weeks, including 2 late nights. One of the men who sat across the office from me would Skype his kids at home to say good night on the late nights. It was cute, and I really felt it meant a great deal that he was trying. Someone said something to him once about “being a good father”. Then, this very nice, generally calm man, snapped at the commenter with a very harsh “If I were a GOOD father I would be at home putting my kids to bed instead of here working on this stupid game!” It may have been stress, it may have been dissatisfaction with the way the project had been handled, but clearly this person was wildly unhappy about missing his kids, and no one even knew until that moment.

That moment really stuck with me, because I knew that’s how I would be. I was already cranky at working 60 hour weeks because it cut into my WoW time. How would I deal when it cut into my kid time? I talked to my husband about it that night and pointed out, we really needed to make sure our “crunches” never synced up. So at least one of us would always be able to watch the kid and the other could crunch. He is also in the game industry, but fortunately, always at different companies.

That’s a fear I have. I love working in the game industry, but it’s brought me all the way out here to California. My family, and thus my kid’s grandparents, are 3000 miles away. There really isn’t such a thing as 24 hour daycare around here, and even if there was, I wouldn’t be able to afford it. So on each project, I work in fear of hearing those words – “mandatory crunch”. You can mandatory all you want, but if me or my husband can’t watch the spawn, there is no one else. His daycare is open from 7am to 6pm. That is my availability to work. Period. He’s 20 months old, I can’t exactly bring him into the office. But regardless, that is a constant distant worry that hangs out in the back of my mind.

That’s without even taking into account how not spending time with my kid affects me. Right now my husband and I are separated, so every other weekend I have the spawnling. In our big push for a milestone recently, I came in on the weekends I didn’t have him. I worked 3 weekends, and every other weekday night. I managed to keep up, but it was exhausting. And not seeing my kid made me sad. When I did see him, I was tired mommy, not fun mommy. I was “here’s a quesadilla for dinner because I am exhausted and can’t make you something more nutritious”. It’s rough on families. I am not sure if it was working those weekends, but since that usually don’t bother me, I think it was not seeing the spawn, and it made me depressed. I wasn’t able to work as well, and I was noticeably unhappier to my co-workers. Even worse, there were people who commented that I wasn’t there every weekend. They weren’t my lead, or even in charge at all, but there was clearly resentment that I had not been there. My lead is understanding, and never batted an eye, but what about others? Now, whenever I interact with that person, their comment colors my view of them.

Being a parent is all about time management. I have to plan everything and make time for everything. Showers, food, shopping, everything takes time and everything has to be accounted for. If I want to raid in WoW, it has to be with a guild that understands I can *only* raid from the time we start to our set end time. I can’t go 15 minutes over. If I could, I would have already planned it. We have done this on a few occasions, and every time it has lead to me and the kid being late to work the next morning. So having someone else come in and tell me how to spend that time is going to be a huge burden. Fortunately, I haven’t had to deal with this at TfB (all overtime has been voluntary and at a time of my choosing), but I can see very easily where it would quickly drive a woman to find a different job.

Say what you like about gender stereotypes, but in the almost 2 years since I had my son, I noticed that generally I am the one to give him a bath, clean his room, do the shopping, clean dishes, do laundry, pick up toys… All of this time spent doing things. Not to say my husband didn’t help, but the balance of chores was skewed towards me. When I work overtime, all of those pesky chores don’t get done. That’s the first thing to go. So the dishes pile up, the kiddo’s room looks like a tornado hit it, and there is a huge pile of clean clothes that managed to get washed but no way in hell they will get folded and put away.

To add to the already absurdly small amount of free time, I am a game designer. One of the things about being a game designer is you really need to play games. It helps you learn how other people are solving problems, cool things they are doing, and probably helps you make your game better. But with time already taken with work, chores, kid time, and husband time… that leaves how much for games? I don’t play nearly the number of games I should, and all to often now I just watch some let’s play videos, since I can do that while playing WoW.

When I complain about lack of time, people *love* to say, well yeah but if you didn’t play WoW, look how much time would you have! There are definitely some problems with that. First, WoW is what keeps me sane. It’s my stress release and brain dead time. It’s my hobby. I don’t watch tv unless I am playing WoW. I don’t watch movies unless I am playing WoW. WoW is why I still have friends I talk to more than on Twitter. People always say you should make sure to take time for yourself. Well, there it is. WoW is my one hobby I always hold on to. I quit a Wednesday night job I had teaching just so I would have more time for my kid and NOT have to drop wow.

So I decided to find out… how do game dev dads do it? How do they deal with the time issue and how does it connect to crunch? So I asked the guys I work with that I know I have small children. With varying degrees of gratefulness, relief, and awe, they all replied that it was their wives. Their wives kept their kids, home, and everything running smoothly. The dads who worked every weekend, their wives picked up the slack. A few expressed to me their worry at missing their families, but that was just the way life goes. A few implied, if not outright said, well, that’s the way the world works. (My feminist voice in my head screamed for blood, but I kept her quiet.) Much like in every other field, it seems as if the wife is expected to pick up the slack and tend to the family and home when the husband must work overtime. When I talked to a few women in the industry, sans kids, about how they would handle it, one replied, and I quote “That’s why I am not having kids until I am ready to leave the industry.” !!!

During one particularly long crunch at another company, they offered free laundry services. The employees could bring in a bag of dirty laundry and a few days later get back a bag of folded clean laundry. Someone joked, oh hey, it’s like having a company mom! I replied that it would actually be far more useful to have an onsite daycare for the hours of crunch. Everyone looked at *me* like I was crazy. But really: then employee could work, non-employee could get all the housework done, and there wouldn’t be that slightly squicky idea of someone touching your dirty underwear.

What about single parents? I asked a single dad in the industry. If he has to work, his ex-wife gets the kid more than her share and gets angry at him. So sometimes the kid spends time with his family. Lucky he has family in the area. Otherwise he wouldn’t be able to work.

Here’s another strange thing about this whole situation. Perception. I get in to work most days at 8:30. I only take a 30 minute lunch, then leave at 5:30 (my kid’s daycare closes at 6). That’s 8 and 1/2 hours every day. Most of the office gets in at 10. (When our core hours start.) One time, during a Friday afternoon break fairly soon after I came back from maternity leave, someone commented that I was one of those “6 hour a day workers”, with a laugh, then said they wished they had a kid to give them a convenient excuse to leave early every day. I nearly punched him. With a glare I pointed out that despite the fact that HE rolled in at 10:30 every day, didn’t mean everyone did, in addition to being a hourly employee, I clock in every day too, would he like to review my calendar to check I work more than he does? He apologized, and has never made such a comment again, but how many other people think this way too?

When I left for maternity leave, I left on a Friday. Our game went to cert the very next Friday. I missed 5 whole days of the project, in a time when the only people actually making changes were the programmers and only for vital progression or cert bugs. About a year later, talking about being pregnant and shipping the game, someone replied, “Well, yeah, but you left like 2 months before we finished.” My response: “WHAT. THE. FUCK.” I had to correct him too. When did we cert? When did I leave? OH RIGHT. 7 FREAKING DAYS. In his mind, I had been gone “forever” because I was out 3 months. (The 3 months between cert and ship actually.) People’s sense of time skews when it’s not them. But these perceptions matter when everyone is tired, overworked, and stressed.

My experiences are just mine, but I can very easily see women not being willing to put up with it. My kid is absolutely the most important person in my life, and if not for my sheer level of stubbornness and extrovertedness, I seriously would have considered being a stay at home and professional WoW player. Is this one of the reasons we have so few women in the industry? How do we fix it?

Well for one, schedule and scope our games better. All too often work gets re-done or wasted. Leads and Publishers want more than they are willing to give time for. May the producers who build the gantt charts and FORCE the studio to get it to fit within the time frame find eternal joy. (My favorite producer was the one who drew one out, it showed we had 6 months more work than time, and said, “Okay, no one is leaving until it works.” 3 hours later, a very weary set of leads left the room with a workable schedule that did NOT include crunch.) Second, seriously, consider onsite child care. First off, child care is the *most* expensive thing when it comes to having a kid. My child care is almost as much as my RENT, and I live in California. If a company could get me onsite cheap child care, I would do everything in my power to keep that job. I’d take onsite child care over every other perk I get at a company.

I plan on writing more about being a mom and a game dev, but this is where I had to start. The one thing that makes it super difficult to be both. The one thing that would make me leave the industry. I love my job, but my kid wins.

New Game Smell

I have many thoughts about Warlords of Draenor. I think there should be more women in the marketing. I think there is a noticeable lack of characters we can find heroic. I think their healing blog on the changes has me not wanting to heal.

When pre-orders went up for WoD though, I didn’t blink, I paid my $70 for the Digital Deluxe Version, and immediately started thinking about who I wanted to boost to 90. Today a Breakfast Topic on WI discussed the pricing of WoD. It’s the fifth WoW expansion, all previous expansions were $40, but WoD is $50.

The more cynical people think it’s “charging” $10 for the “free” level 90 boost. The more economics knowledgeable people point to inflation. But I am a game developer, so my first thought was – Yep, that price sounds about right, for a WoW expansion. But I was astonished at several responses, but none as much as this one “$50? That’s almost the price of a new game!” (Some used the CE pricing and said it was as much as a new game.) This was followed by claims of less content, subscriptions funding the expansion development, and comparisons to new games.

I am baffled by how many people commenting seemed to have no knowledge of game development, or even WoW’s development.

So here’s some food for thought, on why a mere expansion should cost the same as a “new” game.

First, I want to bring issue with the term expansion and the belief that our subs fund the development of expansions. Expansion is a word that is used to describe additions to a game that require the base game to play. Expansion does NOT necessarily indicate the number of hours of play added or the amount of content. There also seems to be some misconception about subs being used to support development, and while it’s possible they do, they are also used to pay for servers (and any upgrades over the years), server power, GMs, CMs, Customer Service, and all those other pesky things that come from running a massive live game like WoW. Then, any left over money likely gets split between investors and Blizzard, with a larger cut going to investors. (I heard rumors back in 2008 from a good source that indicated that the original deal of how sub fees got split actually meant Blizzard got very very little from it, but that is probably outdated now as those kinds of thing are occasionally renegotiated.) Regardless, that money doesn’t necessarily get spent on the development of expansions. Nor is Blizzard under any obligation to do so. Read the ToS. It says nothing about Subscription Fees or where they will be spent. You are paying for access, and nothing else. (Although the more I think about it, the more I expect that our sub does pay for the content we receive in patches, while the expansion price is paying for the huge drop of leveling content at the start.)

Second, the cost of everything rises and games are no exception. I remember when the price on console games went from 50 to 60, and everyone threw a fit. But it stuck, and eventually everyone accepted it. Even at the time, the developer response to the cost increase was art. I am a game developer and I have shipped 4 titles, in addition to knowing dozens of game developers from games of all sizes. One universal truth is – art is expensive. Exponentially so. The higher the fidelity, the higher the cost. Artists make up more than half of the company at every company I have worked at. Creating a single environmental object for a game, like a tombstone or barrel, can take 8 hours, based on the complexity of the model, the detail in the texture, how long it takes to unwrap, etc. Then every piece of art has to be reviewed and approved. Things like characters can take several WEEKS to model and texture, then a few more to rig and animate. Once a piece of art is finished, it has to go to programmers or designers to be implemented and placed in the game.

So from Skylanders, here’s how it goes with a SINGLE destructible item. I needed a barrel for the Darklight Crypt level. That was 4 hours of an artist’s time. Then he sent the barrel model and the models for the 5 pieces of it that show up when it breaks. It takes me about an hour to get them loaded into a destructible level, with proper collision and that’s AFTER a great deal of development time spent setting up the “pipeline” so I just have to plug stuff in, as opposed to scripting it up by hand. But then depending on the item I might have to do more special case scripting on top. Let’s say I don’t, so now it’s up to 5 hours. Then I send an email to vfx, so they can add particles when it explodes that match the item exploding. They spend about 2-4 hours doing that. (A barrel is likely 2.) Then sound has to go in and add explosion sounds and adjust those for the specific item. (About an hour.) And here we are, a barrel, in the game exploding, right at about 8 hours. Oh, but this was Darklight Crypt… and there is a world swapping mechanic, so I need that same barrel, only for the other world, so it’s going to need to look different… Two days, minimum of four employees, for TWO art assets that are as simple as it gets in games. Imagine doing hundreds of these. How many different barrels and crates have you seen in WoW?

As the items get bigger and more complex, they take more time. Oh and on a game like WoW, where they are updating the graphics engine with each expansion they have to go back and re-do art to make it look better and fit with the new graphics. Otherwise you have the problem all over the game that you can see by simply standing a human next to a panda. Not to mention that graphics engine that got updated probably had a few programmers working on it. (I would bet Blizzard has between 5-10 at least.) I know how many people work on Skylanders (although, that’s JUST TfB, technically people at Beenox and Vicarious Visions are working on it too…) so I can just imagine WoW’s team must be at least 150-200 people – JUST for development. Do you realize how much MONEY it takes to PAY that many people? And these aren’t minimum wage employees either. These are highly specialized, talented people. If Blizzard isn’t paying them well, someone else will, and they will lose their talent. Game Career Guide does a salary survey every year. Programmers with 6+ years of experience get ~106k. Artists – 76K. Designers – 82K. Producers 66K. Audio – 93K. So if we average that, we get (round down) 84k. 84k x 200 people… That’s over 17 MILLION a year – JUST on salaries. And I am positive that number is low. Really low. Because that’s not taking into account leads, people with 10+ years of experience, or things like QA. Obviously, if we had more data, we would have a more accurate picture, but making games is expensive! (Here’s another post on this exact same thing.)

Now, to my biggest bone of contention, and the one comment that made my teeth grind. “But it’s almost as much as a WHOLE NEW GAME!”

How do you know?

We haven’t seen all of Draenor yet. We don’t know how big the space is. We don’t know how many “skins” the garrison has. (Blizzard calls them kits.) We don’t know how many quests there are. We don’t know the number of new pets, mounts, armor, etc. We only know the number of dungeons and raid bosses. We don’t know the time it will take to get to 100. You are speculating on content size without having seen it! Okay, fine, let’s make the assumption it is as big as Pandaria. (With equal numbers of quests, dungeons, etc etc.)

Alright – but how big are new games? People like comparing it to ESO or WildStar, but those games aren’t out yet either. (I would like to cut the speculation down as much as possible.) I didn’t play SWTOR, so I can’t speak to it either. So let’s look at some new games I did play. Dishonored! Great game, I highly recommend it. It took me 15 hours to beat. Content wise though, it has about the equivalent of Jade Forest. What about Skyrim, another excellent game I highly recommend? (Thank you Reddit dudes for actually timing this.) It takes about 30 minutes to run from one end to the other. So if we run from one end of Pandaria to the other… and it takes about 30 minutes (on the ground, not flying or flight paths). Hum.

Okay okay, what about GAMEPLAY. That’s what’s important right? So Skyrim, I played for ~300 hours. My /played in Pandaria (since you can see how long it has been at this level) is… 22 DAYS? Honestly I expected more. I have 5 other characters at 90 too. Quests! Skyrim has ~300 quests. Here they are – all listed on one page. Pandaria has 1551. (I am skipping dungeons as they don’t really compare easily – Skyrim has over 100, but they are significantly shorter, use modular art, and do not generally have boss fights for all of them.) How many animals? Mounts? Pets? Buildings? All of these take time to make and then implement. You can’t just reuse assets either, or players complain, or it just looks silly. You can’t use regular mailboxes in Pandaria, they have to match the aesthetic of the world.

In the game industry, you will often hear the saying “Good, Fast, or Cheap. Pick two.” This is why Skyrim took ~5 years to make. It’s a great game. It’s a big game. It took a long time. (I’d bet money it wasn’t cheap either.) Pandaria, as a stand alone game, has just as much as Skyrim in terms of content, gameplay, and awesomeness. But took 3 less years to make and cost $20 less. That kind of turn around is not cheap. That means overtime. That means more people. That means talented people who cost more but do the work right the first time. Consider that Vanilla took at least 4 years to make. And yet they are churning out MORE content in the expansions than they did in Vanilla.

I also see people saying because there isn’t a new race or class, it’s not as “much” as before. UH. You’re getting effectively 5 races this expansion. When they “rework” models, they aren’t faster and easier because they have been done before. You have to start fresh and the new ones are so much more complex. And goodness, who actually wants a new class? I don’t have time to play the ones we HAVE! Monks are still a fraction of the player base as compared to the older classes. So logically, why would Blizzard spend 100s of hours making and balancing a new class when it’s not going to be played? Many decisions made in game development change based on how much something costs to do versus how many players actually do it. (Why 100s of hours? Well first you have to think it up, then implement it – which could take a month or so, then art it just enough to figure out if it works/is fun/feels like WoW, then iteration to make it GOOD, then more art to make it LOOK good, then more iteration to make it balanced… so much TIME! Wouldn’t that time be better spent on things people who don’t want alts can also play with? Like… Garrisons? :))

So is WoD worth the extra $10? Is it comparable to a new game? Of course it is. It has far more content and gameplay than most games. The comparable games, like Skyrim, are known for being “massive” among gamers. Honestly, Blizzard could be charging $60 for it. We call it an expansion because it builds on WoW, but in terms of scope, it’s bigger than most new games.

If you take into account the time spent in the game, the “return on investment” says they could be charging even more, and it would still be worth it. I paid $60 for Dishonored and got 15 hours out of it (that’s about $4 an hour, not bad). I paid $120 (two copies, xbox and pc) for Skyrim and got 300 hours out of it (40 cents per hour, really great return). My time in WoW though… $60 for Vanilla, $40 for BC/Wrath/Cata/MoP each (really $70 because I get the CEs), plus $13/month since August 2005… ($340 for the games, $13×103 months = $1339, grand total – $1679) with a /played across my account (we’re going to ignore the SECOND account I also have that has been subbed continuously since 2007) of 432+ days. That’s over 10k hours. It ends up being… about 15 cents PER HOUR of enjoyment in WoW. Is WoD worth it?

If making games were easy, everyone would do it. If making money making games was easy, you wouldn’t see things like studio closures. If making GOOD games like Blizzard does was easy, you wouldn’t see games with sub 80 scores on Metacritic. $50 for a game the size/quality of Pandaria is a bargain. It’s possible the sales of the expansion alone won’t even cover the full development costs (especially if the game is purchased as a physical copy over the digital versions – Blizzard likely gets 100% on the digital sales, but about 50% on sales through retailers). The people developing this game (all of them from Metzen down to QA dude #300) don’t work for free. They deserve to get paid. Game sales, mounts, pets, services, and subs make sure they get paid and the game keeps getting worked on. In the end, game companies are trying to make money which means charging enough to make more than they spent on their specialized product.

Just like every other creative art product, if you want the artist to keep producing new stuff, you have to buy the old stuff. It’s why I buy albums, movies, books, and games from people who’s work I love. It’s why I buy books on my iPad AND physical copies. It’s why I buy tv shows on DVD. I want the people who make these things to make more, and that means supporting them now. I want to be playing WoW when I am 80, and if that means paying $50 over $40 for an expansion now, shut up and take my money Blizzard.

Proving Your Way to … Rares?!?!

Blizzard added Proving Grounds in MoP. These were solo battles intended to prove your skill with a specific role. But very few people used them. They awarded you nothing other than an achievement, which is not a carrot most people care about.

The progression of leveling/loot currently goes like this:

Level -> Normal Dungeons -> Heroic Dungeons -> LFR -> Flex Raids -> Normal Raids -> Heroic Raids.

Each of the stages up through Flex raids requires an item level to queue unless you are running with a pre-made group. The purpose of the item level requirement is to check that you are geared and prepared for the dungeon/raid you are about to go in. Does this work? Not really. Dungeons, after the first two months of the expac or so, people outgear them, so even a terrible player will just be carried through on the backs of their group. The same goes for LFR. In a group of 25, there are usually up to about 5 or so people who are just completely worthless and they get carried through.

Does this create frustrating or difficult times? Yes. Should Blizzard be attempting to fix it? Yes.

Well now, Blizzard has announced that Proving Ground will be REQUIRED to queue for Heroic Dungeons in WoD as a fix for the above problem. And I think it is not only the wrong fix, but also shows a lack of understanding as to the problem.

My experience with Proving grounds was I walked in, tried the Bronze, one shot it. Cool. I tried Silver. I got to the final wave (10) and was overwhelmed. So I checked WoWhead, and sure enough, as a Warlock, I *have* to spec into certain skills to be able to succeed. Because you can’t out-gear the encounter, you are literally LOCKED into certain skills and talents. I didn’t have tomes, and I didn’t care enough, so I left.

Two other times in WoW I have been in a similar position – The Legendary Nexus quest in Cata and the Legendary Cloak quest in MoP. I was trying a thing, I couldn’t have help, and I needed to literally change the way my character played to succeed. Both times it was annoying, frustrating, and felt like Blizzard was telling me “We gave you all these choices of ways to play your character, but haha, most of those were wrong and this is the only way to play.” Both times it took me several hours of frustration that I was being forced to SOLO extremely difficult content when I had a GUILD full of people willing and wishing they could help. (It’s especially odd when for the Legendary staff, I literally COULD NOT have done the entire rest of the questline without a guild.)

The problem with random groups is not specifically that people don’t know how to play their class, but rather with the ways of gaming the ilevel system. First off, items in the bags count, meaning many people are queuing based on their off spec gear or pvp pieces they have their bag. Or just flat out wearing pvp pieces. Or they will game the system and queue wearing gear that has no business being worn in that instance. (I am not even kidding, I had a tank in LFR one time who was wearing a GREEN 432 weapon – when the ilvl to queue was over 520 – and no one was willing to kick him because of how long it took to find tanks, so we struggled through a 3 hour LFR instead.)

Further this, the kick timers and troll prevention are needlessly obfuscated, and the punishment timer goes on the person doing the kicking and not the idiot getting kicked. In a 5 man it’s actually not hard to kick people. In an LFR it is. I was in an LFR where we had TWO dps who were in tank spec, one of whom was actively taunting off the tanks and throwing off the rotations. We couldn’t kick both, just one, because the people willing to do something all had timers. Another time I was healing, and the death knight tank was THIRD on the healing list. The other people were just farting around. It had ZERO to do with skill and more to do with them not giving a shit.

See why requiring a proving grounds medal does this not actually address the problem?

There are also other reasons, like: people don’t play solo the way they would in a random dungeon or lfr. Proving grounds is also not balanced for all classes and specs. If it’s not an account wide thing, it means people will have to do it over and over again on their alts.

It’s gatekeeping. This has been proven to be a POOR choice every single time it has been used in WoW. Attunement quest chains? Discovering the instance portal? Even the item level thing has not worked out as intended.

What did work? 1. Luck of the Draw. 2. Determination. 3. Bonus Bags.

So what would I do?

First – require all dungeons be completed in normal IN THE ROLE YOU QUEUE FOR. So with this requirement, it’s like the achievement requirements for LFR. First off, it solves the issue of group play vs solo play. A guild can carry someone through. Even if you are running with your guild, if you are healing, you learn a bit about healing the fights. If I want to queue for heroic dungeons as a healer, I have to heal all the dungeons in normal first. To me, this upholds the pillar of multiplayer, allows for help from a guild, and also allows a path for people who play less seriously to get there without the frustration of gear scaling/spec changing.

Second – WoD’s gear “adaptation” is already going to fix *some* of the ilvl gaming going on. But I honestly feel unless an item is equipped, it shouldn’t count. This comes from someone who has BOUGHT blue pvp gear, held it in my bags just long enough to queue, gotten a drop or two, then re-sold it on the AH. Never equipped, but used for the purpose of queuing.

Third – Change the vote kicking system. You should be able to know if you have a timer because of “too many vote kicks initiated”.  For every completed instance, you should get the ability to vote kick without messing up this timer. For every wipe, you should get to vtk without affecting this timer. In LFR, it should take more than 5 kicks in a single LFR to affect this timer. If you are the person kicked, you should get a 30 minute debuff JUST LIKE THE DESERTERS.

 

There are other small tweaks that could be done, but these are big ones. Also, does anyone else notice, this whole thing seems to be “fixing” heroic dungeons when the real problem is LFR, WHICH IS NOT GOING TO REQUIRE SILVER? What are they even thinking? Is LFR going to be removed from the gearing steps? If so, it will have to be the same gear as drops in Heroics, in which case, people will just stop outright, as LFR takes far longer, and you have a greater chance of getting asshats. Not to mention, Heroics drop RARE items… RARES. We have to do jump through how many crazy hoops to get RARES?!? Why? At least in LFR it’s epics! Heroics, even Stonecore, was only awful for the first two months of the expac or so, then the number of people who outgeared it had hit critical mass and it became fairly easy.

It’s all a matter of perspective

I decided to stay.

WoW is so deeply ingrained in my life at this point, I am positive I couldn’t leave without feeling it’s loss more strongly than… well none of the comparisons I could make would sound very good. WoW is more than a game for me, it’s a hobby and a connection to my life. Where was I when I worked at Sega? Raiding in ICC. Where was I when I got hired at TfB? Waiting for the Cataclysm. When my son was born? Prepping for Mists of Pandaria.

More than that, it’s a connection to people. I am an extrovert. I love being around people and feed off talking and interacting with people. WoW lets me do that every single day. I have so many friends that I would not have if not for WoW.

So where does that leave me on the topic of sexism in WoW?

Freaking pissed still that’s where.

I won a trip to BlizzCon this year, again. I know! I KNOW. It’s weird right? The only thing I can ever win is trips to BlizzCon. Eh, I’ll take it. So I went. And of course, they announced a new expansion.

Warlords of Draenor.

And they did it with a big picture of all the Orc Warlords. My very first thought when I saw the picture was, “Oh lovely… a bunch of dudes.” As they did the initial – Things that are happening in WoW panel, that immediate reaction got even worse. I was so excited about Draenor, New Character Models, Garrisons, LEVEL 100!!!! and they were systematically stomping on that excitement by showing they were continuing down the path of not supporting the ladies.

None of the lore characters mentioned were women. There were no women sitting on stage. The character model updates they showed off were all males. The story was dudes, doing manly men things with other dudes. I tweeted each thought more and more furiously. I was excited and yet angry. Why? WHY was it SO ONE SIDED?!?

But I wasn’t the only one tweeting. There were a few. Then a few more. THEN MORE. The flood of tweets loaded with people asking where the women were. After that panel, I went to the lore one. There Metzen did something really stupid.

Someone asked about Aggra and where she would be when Thrall went to Draenor. He said she would be staying in Azeroth, as she had a kid. The “boys club” would be going on the trip to Draenor.

How many people can you offend in ONE statement?

Yes, they also talked about a Joan of Arc character. (Though really, thanks for telling us she’s going to die after being called crazy. Women LOVE that. As far as heroic females, can we not use her? She’s a trope AND well… look at how her life went?) Drakka was mentioned, but only in relation to Durotan.

Here’s the thing… Women are wives. Women are daughters. Women are mothers. Women are also warriors. Women are also stubborn. Women are also capable of violence. I am a mother. But I found someone to watch my kid and went to BlizzCon.

Metzen implied that the reason Aggra would be staying home is because she was a mother. No other explanation or reasoning, just because she was a mom, and that’s what moms do. They stay home and take care of the kiddos.

Oh boy. Queue shit storm. That’s when it hit me. That was the BEST thing he could have said. Absolute best. Why? Why would that be the best? This. And This. And THIS. Especially THIS ONE. (Oh wow, I missed this one – GLORIOUS!) And it just keeps going. Here we are, a week after the con, and people are STILL talking about Aggra. Not Thrall, Durotan, Gul’dan, or any of those other dudes, but Aggra. *silent cheer*

People are being loud and vocal. People are directly messaging Metzen, Ghostcrawler, Kosak, ALL OF THEM. Telling them, that we weren’t happy with the gender imbalance BEFORE, and we sure as hell aren’t going to take them relegating one of our favorite characters to the sidelines. Someone asked about Moira at the Q&A. They had said nothing about her before that point. Turns out, she has some major plot going on in WoD!!!

Now, I do want to address WHY this is such a big issue. The ratio of males to female in the lore characters is about 7 to 1, so about 86% male to 14% female. If that were the real world there would be a CRISIS on our hands. In China, it’s split about 52% to 48% male to female and it’s ALREADY CAUSING PROBLEMS.

The WoW player base is speculated to be between 30-40% female. (My anecdotal data backs that up.) That means there are a ton of people out there, like me, who are playing this game. They raid, they quest, they level. They are heroes, and yet, in game, they have very very few female leads to look up to. And every time there is one, they are overshadowed by the males in the game. Where is our Thrall to look up to?

Even more worrisome is the systematic destruction of the females we DID have. We have so few to begin with, so losing some to plot lines is problematic unless there are new ones to replace them. We need lots of new ones. That is why the loss of Aggra to something so stupid is so frustrating. They took away one of our good female characters for an incredibly sexist reason.

Okay, before the response – is being a stay at home mom not heroic? I would NEVER say that. I stayed home with my kid for 3 months, and at the end of it, I was a basket case. BASKET CASE. Being a stay at home mom is quite possibly the most insane thankless job ever. But having said that, this isn’t an issue of staying home and raising your child instead of going to work. This is a matter of SAVING THE WORLD. If you don’t, it doesn’t MATTER if you raised your kid, THERE WON’T BE A WORLD FOR HIM TO GROW UP IN. Not to mention, Aggra has never backed down from a fight before, why would she start now? Draenor was her HOME after all. She had to live/grow up on the shattered remains of it.

I was happy at the Art panel they showed off the female models a bit. Their work on the female dwarves is nothing short of astonishing (they are so beautiful now!). I also noted that was the first panel with a woman on it (hurray!). As the weekend went on, I heard and saw all the many responses and so many of them are people talking about these issues. I think I made the right decision. Stay, speak, fight.

And I think, they might be listening.

Free to Play Vs Subs

During my Game Design 1 class this week, I talked about WoW. As a part of this, one of the students asked a question:

“Yes, but how do you feel about the subscription fee?”

Then he made a comment that he just couldn’t get past the sub.

So here’s my answer, that I feel is very important for any person who considers subscription games.

  • This month I bought Gone Home for $20. I played it for 3 hours. It was great, and totally worth it.
  • I got into the Hearthstone Beta, and bought $50 worth of cards. I have played it probably about 30 hours. Totally worth it.
  • I bought Dishonored for $60, played it for about 10 hours, and it was totally worth it.
  • When I go to the movies, I pay $10-12 for a 2 hour experience. Totally worth it.

So the question becomes, what is the value of WoW at $15/month?

Well first off, I only pay $13/month. I pay in 6 month blocks. So it takes about 2 and 1/2 games to equal the amount of money I spend playing WoW.

Let’s see… I got Dishonored, got 10 hours worth of play. XCOM, 36 hours. Borderlands 2, 4 hours. So all told about 50 hours worth of play for more money than I spend on WoW in a year.

I play WoW, on average, 3 hours a day. (From 7:15 ish to about 10:30-11 most nights.) That means in 17 days, I have already played more WoW than I would THREE other games I bought at $60 each.

The only single player game in recent memory that even comes close to WoW is Skyrim. I have about 240+ hours. Totally worth it.

But even so, these games can’t compare to WoW because I play WoW with friends. I enjoy hanging out with them. Killing Internet Dragons with them. Griping about quests and LFRs.

I am not saying that one type of game should be played over the other. I loved Dishonored, XCOM, and Skyrim. I want to replay all 3. But at a purely cost vs time played, WoW wins, hands down, regardless of the subscription.

The Price of Progress

When writing for a site that earns money based on hits, the best thing you can do is write a controversial and slightly inflammatory post you KNOW is going to get commenters riled up over.

Bravo Holisky, you did it perfectly!

200 comments and still growing. *slow clap*

That being said. I totally agree with you. More than that, I honestly believe it is PAST time for World of Warcraft to implement a buy a character store.

So let’s review the arguments people have for why there SHOULDN’T be a character store then review the arguments for why there SHOULD.

This is a terrible idea!

1. You need the 90 levels to learn how to play your character correctly!

There are more ways to level than ever before. You can level through PVP, Pet Battles, being power leveled, etc. Even so, playing at 90 is very different from leveling. It’s two different games. People who come for the leveling will still level. People who come for raiding will get to jump right to the meat. Pve is not the same as Pvp, so why would someone assume leveling is the same as raiding?

Two stories – The first is about me. I leveled a hunter to 60 in vanilla, then leveled a mage to 60, then a priest, then a warlock. What can I say, I like ranged DPS. When Burning Crusade hit, I leveled the hunter to 70, then the Warlock. Once my warlock hit 70, I was a part of a raiding guild, and one night they drug me along to Karazhan. We were fighting the trash before Moroes, and one of the healers asked, “Joyia, why aren’t you Life Tapping?” I responded, “Why would I do that? It just leads to me dying.” I had never used Life Tap. I didn’t even have it on my bars. I had leveled that character, but had no idea how to raid with her. Fortunately, our other warlock took me under his wing and taught me how to play as a raiding lock.

Second, in Wrath, I was running random heroic dungeons on my priest. I got into a dungeon with a level 80 DK. He started pulling and I had the hardest time keeping him alive. I was an ICC geared healer, and this was one of the starter dungeons. It should have been cake. I looked at the tank’s gear. He was wearing a mix of spirit plate and other plate (maybe dps or tank, I don’t know). He had not spent a single talent point. I asked, “Dude, what’s up with your talents?” His response – “What are talents?”

Leveling teaches a player virtually nothing about playing well at level cap. Especially since some of the most important spells players only get at level cap, or the rotation relies on secondary stats being at a certain level.

2. You will miss all of the STORY!

Way back in vanilla, there was a mod *everyone* had. Everyone. I played for 20 minutes, before my friend helped me download and install it. It did several things, but mostly it made the quest text instantly appear instead of slowly appearing. That way I could just click okay and follow him to the locations. Even now, I rarely if ever read quest text on my first run through. I am blitzing my warlock to level cap as quickly as possible. Especially with all the new map and tool tip stuff.

People don’t read quests. They don’t watch cutscenes. I know people who didn’t know who Tirion or Bolvar were in ICC.

Not everyone cares about the story.

3. Professions/Gold/Gear

For about 30 seconds I thought this was a good argument. Then I remembered… It’s not. I have power leveled professions on multiple toons. It’s *always* easier at level cap. Also, dailies make earning gold a snap. As do scenarios, dungeons, and LFR. All of which give gear too. They will likely start the players with a set that is equal to the lowest dungeon blues, but that’s fine. It will get replaced rather quickly anyway.

Even better, this would help server economies, as there would be tons of people buying up all those low level mats. OR even better than that, Blizzard would implement a catch up systems like Thanksgiving for all the professions. (Actually they kind of did with Ghost Iron recently, remember?)

4. Everyone starts near the top, there is no one to help. (Really? What game are YOU playing?)

Wow… so someone tried to say that players like helping new players and that if this is implemented there won’t be anyone to help or the only people to help will be mouth-breathers. UM. First off, what game are you playing? Because as far as I can tell WoW is definitely NOT a game where people like to help strangers. Guildies, of course. RL friends, always. Strangers? GTFO NOOB. Also, they make it sound like those level 85 players won’t know anything and that’s a bad thing. How exactly is it different from a level 10 asking where the auction house is compared to a level 85? Level is just a number at that point. Will it be rough for the first 3-4 months? YEP. But then the good people will come out of the woodwork and the newbs will help other newbs…

5. Guilds will suffer from bad players!

They already do. Even worse, they have to keep the bad players because that’s the ONLY option they have. The influx of new accounts to WoW following a character buying system would lead to hordes of players, including many who would learn quickly and potentially become excellent raiders.

Let’s say 1 million people join the game just because they can skip leveling. If only 10% of them are decent THAT’S 100,000 NEW RAIDERS. That’s 10,000 NEW RAID TEAMS. As a guild officer, that idea positively makes me want to shiver in excitement.

6. It’s pay to win!

You can already do it. It’s just difficult. You can already pay for power leveling. This just streamlines the process. This takes it from being illegal and makes it legal. This protects the players by making it a Blizzard offered service.

Also, if you agree that the “winning” of WoW is downing the last raid boss, then actually it’s not. It’s pay to skip the grindy bits to get to the real part of the game. Everyone says the “real” game begins at level cap. Well, let’s get to the real game then.

7. It doesn’t take any time to grind to 90 ANYWAY! Just do it!

Well, if it only takes 2 days, then why gripe if someone skips that? Also people love to bring up heirlooms, forgetting that totally new players wouldn’t have those. Nor are they likely to be in a guild with the leveling buff.

Real arguments against it:

Button overload! – This may even be worse than starting fresh and facing x amount of hours to 90. There are a ton of buttons in WoW at level cap. It would be very daunting.

Solution – Perhaps a scenario like the DK one, that teaches and adds abilities as you go. Honestly WoW could use a “solo scenario” set that is directly targeted at teaching players to play their class and spec well. Match the player with an NPC of the same class and spec who leads them through a dozen or so scenarios to teach them skills, talents, glyphs, etc. I would like this EVEN NOW, so I could really learn to play a melee class well.

No additional leveling content or updates.

Oh this is actually a good one. If everyone can skip the old content, there is no reason for Blizzard to update or add to it. But then… have they really done that much anyway? Other than Cataclysm, have they *ever* added mid level content since Vanilla? And even with Cataclysm, how many people replayed all of that content? Blizzard has the stats. Clearly it wasn’t *that* great or they would have updated more or updated Outland. (Now what, Friday they are going to announced updated Outland.)

So why should they do it?

1. They sort of already do allow it with Scroll of Resurrection.

2. They have exp gear and potions in China. Precedent has been set.

3. Sudden influx of *tons* of players BOTH OLD AND NEW.

I sit next to a guy at work, who would love to play WoW. He doesn’t though because he doesn’t have TIME to level a character. He would raid with us, two nights a week for 4 hours total, but he can’t play anymore than that. He’s a smart guy. He would learn fast.

I am an officer in a casual guild. We have existed as a raid team since May of 2013. Now, 5 months later, we are 2/14N and 10/14 Flex. Why are we not further along on Normal modes? Because we only have 11 players. 2 tanks, 3 heals, and 6 dps. If ONE of our tank/heals is out, we *have* to flex. And life gets in the way all the time! We recruit nearly constantly and yet our gains are almost always met by losses. New babies, new jobs, new school schedules… there is always something. WE NEED MORE PLAYERS. That is the truth. I can’t wait for our realm to be coalesced with another one.

4. The average age of WoW players is increasing. These people have lives, jobs, kids. They don’t have time to play a game for a month just to get to the real game, and gear for a month, then to be able to play with their friends. It’s too much of a time sink. To hook new players, you have to lower the barrier to entry. Lower barriers equals more players. Which would you rather have – a game bleeding subs year over year, or a game with tons of new players every month?

I also don’t think there should be “requirements” like having a max level character. Maybe limiting it to the “previous expansion cap”. I could get behind that one, but really this service needs to be more for new players than for old. Old players are hooked. They have the heirlooms. They have the experience of knowing leveling zones, dungeons, friends, etc. This service should be targeted at new players to draw them in, get them into the game, and then they will stay here. WoW is at heart a peer-pressure driven addiction. Why does it continue to be the 800 pound gorilla? Because even if there are better games, WoW is where your friends are. Your friends pull you back. Now let us pull in new players and get them to the cool stuff asap.

A dilemma of epic levels

So I canceled my WoW accounts this week.

WoW is a thing I do as a hobby. I play other games, but WoW is the one I could play all day. And I did.

I love playing WoW. As you can tell, by the things I generally rant on here about, WoW is my favorite game and the one I am most critical of.

I left the game over the sexism. It all started with one little thing that pisses me off. Rating a woman based on how she looks. Then calling her by that number. So I started writing about it, but the more I thought about it, the more instances of sexism I saw. It was like when you wipe that one spot on your tv and suddenly realize the entire entertainment center is completely covered in a thick layer of dust.

There were 3 reactions to my defection:

1. Good for you! Get away from that addictive game.

First off, this reaction really bothers me. Yes, WoW can be addictive. But addiction implies that something leads to harmful consequences. Does WoW lead to harmful consequences for me? I have never lost a job, failed a class, lost a pet/child, become ill, or not been able to live my life because of WoW.

Second, I generally play less WoW in a day than other people watch tv. Or look at the internet. Or read. WoW as a hobby, is an entertainment thing just like other games, tv shows, movies, or books. In fact, for me, it can be considered career supporting since it often makes me consider design topics and challenges.

2. This makes me sad.

I was very surprised by this reaction. Several people said it, and when I asked for clarification this is what was said: “It makes me sad, because it’s something you clearly enjoy so much. It sucks when people can’t do the thing they enjoy because of sexist bullshit.”

:'( I love these people. They don’t play WoW. They don’t like WoW. All they know is that it makes me happy and for that reason they want it to be better. For me. <3

3. You shouldn’t quit. You need to stay, so *someone* will be here to call them on their bullshit.

To be fair, this came from 3 people in game and 2 people out of game. This surprised me. Mostly because I was expecting everyone to support my decision fully.

This argument gave me pause. Was there a way for me to play WoW, while still not accepting their bullshit? From my point of view, the only way to make them listen is to hit them where it hurts, their subscriber numbers. Withholding money does nothing at this point because they are so monolithic they wouldn’t even feel my $30 a month. But -2 subs, after the last two years of bleeding over 4 million subs? That would hurt more.

I thought about it all weekend. While desperately wanting to boot up WoW and play, I found myself out of sorts and cranky. Because I wasn’t playing WoW. I played some Skyrim. And Minecraft. And Pokemon. But each of them wasn’t enough to distract me from knowing I wasn’t going to be playing WoW that night. I cleaned, organized, and watched some Big Bang Theory.

And then… an episode aired on Big Bang Theory. It was the one where the girls didn’t go to Vegas and instead stayed and played Dungeons and Dragons with the guys.

I like Big Bang Theory, and I have talked about it several times. It does tend to craft it’s gags from stereotypical nerd culture. And I can honestly say, in the 25 YEARS I have played D&D, I have never played with another woman.

The jokes they made through the whole thing were not funny, and more than a little sexist. As I sat there, already hurting because of the loss of something I loved due to sexist bullshit, I wanted to turn it off. But then I had that moment. Where you hear something you don’t really want to hear, but it makes total sense. I could hear this minister from my youth, standing up there advocating that everyone in our church stop watching TV because it wasn’t Christian and Godly. I actually remember laughing out loud, then getting a ton of nasty stares. Even then I thought, There’s no way I would do that. I was a part of the world, and so was Buffy. And even if Buffy wasn’t very Christian, there was no way in hell I wasn’t going to watch it. And I laughed because I remember thinking there was no one at that church who would be willing to give up TV.

I watch Big Bang Theory, and though I can see the reasons people might dislike it, from my lens it doesn’t strike those same chords. Is WoW the same way? It stuck the chord, but how does that look through other people’s lenses? We can love something while still being concerned and critical over the problematic aspects of it. Thank you Anita.

I think the devs made the correct choice, both on hotfixing it out so quickly and on ignoring it otherwise. Why is ignoring it a good idea? Calling it out, even as being fixed, would just draw the slavering masses of horrid sha who follow these things and attack us “Crazy censoring over reacting feminists”. Even more, they *have* made the correct choice on some occasions – female druids, transmogrification to fix the sexy armor issue, etc.

Here’s the center of this problem : the people making this game (and a large chunk of players) do not care about how these things make us feel, because it doesn’t make them feel that way. This is privilege. They don’t care what someone says about a woman on the street, because no one would do that to them. They aren’t boiled down to a number. They aren’t measured purely on their looks.

Blizzard still needs to hire a feminist (preferably a woman) to their writing team. Her job needs to be to review everything before it goes into the game. To champion strong female lore characters. To champion strong female villains, until we approach 50% female characters. Her job is to prevent things like these orcs and the quests that occasionally go to far. Her job would including speaking up and saying, “Hey guys, include a female in the cinematic.” Even better, hire a woman of color and she can do double duty and make sure they aren’t pissing minorities off either!

The answer is not necessarily removing the offending material either. For example, our orc friends – I think it may have even been better to have a quest where the player has to go tell them off. Then put in a random chance – every so often they would attack instead of slinking off. What an eye opener. How interesting that would be. Even allowing me, as an orc player, to kill them would have been nice, fulfilling the power fantasy and all. (Revenge porn – for street harassed women!)

Blizzard needs to fix their problem. But what about me? How do I fix my problem? Do I cut and move on? Do I stay and call them on their shit? I feel like going back now would make me seem weak and unable to stand my ground. But I do also think now, leaving, and taking my voice away, is the wrong choice. They need my voice. They need me bitching as loudly as I can over it. Because I will. Not every woman who is bothered by it will. But I will. I am not afraid of attacks over my feminist sensibilities. I am not afraid of speaking up. My courage has always served me well, and maybe this is the place to apply it.

DAMMIT BLIZZ. YOU HAD ONE JOB.

 

Thanks to Misanthropology for pointing this out.

SERIOUSLY. How do people NOT get this yet?

The whole “She’s a 6.” or “She’s a 10.” is incredibly insulting. You are boiling a woman’s ENTIRE worth down to a 10 point scale BASED ON HER LOOKS.

Even worse, this is a PLAYER that NPCs are critiquing. Take a minute Blizzard Bark Writer who wrote this and consider… you have ~8 MILLION players. about 3M of them are female. How many women in that group have been insulted by men who called her a 4?

I have. It was a COMMON thing at my college (filled with all those lovely Christians learning to be ministers but that didn’t stop them from sleeping with every woman on campus, passing around gonorrhea and generally being jerks) for guys to call women by their number. Mine was 4 apparently.

My roommate was a 4 as well. Except the one semester I lived with another girl who was barely able to pull mediocre grades, in the freshmen level classes, but she spent 2 hours getting ready every morning… She was an 8. (Her nose was “unacceptably large” – ie it was FINE, but not pug like they wanted.) I was “too fat” at 160 pounds. I was also too “GINGER”. Didn’t matter I had a PERFECT gpa, was active in a dozen clubs, tutored people in subjects I DIDN’T TAKE, and singlehandedly put together TWO yearbooks… Nope, I was a 4, just because I was “fat” and ginger.

Thanks Blizz, you just offended me. You just INSULTED the appearance of the FANTASY character I play. The one place I ALWAYS feel beautiful and amazing… AND NOW I FEEL LIKE SHIT.

I have two accounts. I have *every* piece of WoW clothing from J!nx. I am LITERALLY sitting here in an Alliance hoodie and a Healer shirt. But now I want to go home and change. I want to get my Illuminati hoodie. I want to cancel my accounts.

All because some douche on your team is too stupid to understand THIS IS NOT OKAY. Being sexually harassed by randoms on the street, NOT OKAY. Where is the evil review overlord who should have looked at this and say, eh, not a great idea.

I would think this was just an isolated incident… EXCEPT… I have had to talk to writers about changing THIS EXACT LINE IN TWO OTHER GAMES. I worked at TWO companies where TWO different male game developers thought this was okay. Even more so, when I said, hey you need to take this out, it’s insulting to women, he said and I quote “Uh no it’s not. It’s being complimentary, so it can’t be insulting.”

YES. YES IT CAN.

The point isn’t the NUMBER. THE POINT IS: You are boiling a woman’s ENTIRE worth down to a 10 point scale BASED ON HER LOOKS.

Also, why is it I can’t attack these guys? I want to spread their blood from Orgrimmar to Uldum for this insult.

As I write this, I am getting angrier about the whole thing. I see the trend. I see the casual sexism that has been smeared across the characters in the game. Tyrande removed from her position of power in favor of Malfurion. Told to hush and she listens. I see Sylvanas called a bitch and virtually absent from the expansion. I see Jania on the path to being a raid boss and constantly belittled by Varian, Thrall, and even now Andiun. I see Tiffin in the refrigerator. I see Aggra demoted from badass Shaman to Thrall’s wife and offspring machine. I see Garona demoted to mother of Med’an and lover of Medivh. I see Moira forced to rule with two male dwarves DESPITE having right of succession. I see Vareesa consumed with her husband’s death and vengence instead of CARING FOR HER TWINS. I see Alexstraza is only known for her role as mother. I see Lorna, strong, but then reduced to an object and bargained over.

You know what I don’t see? A SINGLE WOMAN WHO IS NOT DEFINED BY THE MEN IN THE GAME.

(I literally went through the entire list and found: Ysera, Lady Liadrin, Valeera Sanguinar, Maiev may have some of her own back now that Illidan is dead, Shandris, Lillian Voss to an extent – she is very defined by her father and is “subjugated” by Gandling, maybe Aegwyn, but look at how she is portrayed with her interactions with Aran, Medivh, and Saragas? *yay mystical pregnancy* ugh.)

Anyone else notice ALL the offspring of major lore characters are male? Varian, Moria, Thrall, Rhonin and Vareesa… ALL WE HAVE ARE SONS. Sorry boys… you’ll never get married cause daughters are unwanted.

Even worse, is with the exception of Sylvanas, Tyrande, and Jania, it seems like all of the “growth” of these female characters is completely out of game.

I started looking for strong females who didn’t lose their agency when they fell in love or completely become subservient to the men around them and I had to LOOK. I had to go to Wowpedia and look through the Major Characters list. That’s how I found Lady Liadrin and Shandris, the only two who fully fit the bill of having their own strength, power, and NOT becoming a wife/mother at the complete loss of all their own agency. (Even more terrifying is I started doing the count on Major Male Characters to Major Female ones… At the point I stopped it was 10 to 1 and GETTING WORSE.)

Yay. Thanks Blizzard. How about you hire a WOMAN to help on your writing team? Hell, get Christie Golden if that’s what it takes.

I was uncomfortable with the torture quest. I was WILDLY uncomfortable with Keristrasza’s entire quest line and story. (Really guys? NO ONE thought this wasn’t really something we should do?) But each of these hit as an isolated incident. Each of these passed under my level of “Too Far”. However, over the years I have become more sensitive to women’s portrayals in media and games. So I see it now. I see it and it sickens me.

I love WoW… but really taking a look at it… UGH.

THIS IS WHY WOMEN LEAVE GAMES. THIS IS WHY WOMEN DON’T PLAY GAMES. THIS SHIT RIGHT HERE. THIS IS ONE MAJOR REASON WHY. YOU ARE ACTIVELY ALIENATING WOMEN WHEN YOU DO THIS.

I am one of those insane WoW fans, but I think I might be done. Done with this bullshit until devs can learn to STOP TREATING WOMEN LIKE CRAP.

 

Update #1:

Well, they hotfixed it out. That’s a step.

The inherent problem remains though. Are they going to hotfix out Tyrande Hush? Are they going to hotfix in a proportionate number of major lore characters who are women to the men? Are they going to find someone ANYONE on their team to check their shit BEFORE it goes live to say, hey maybe don’t do this. We haven’t forgotten Ji Firepaw yet. This problem is not solved. It’s just hidden once more.

 

Update #2: More lovely words – http://www.applecidermage.com/2013/09/12/can-we-not-razor-hill/