Tag Archives: Rants

L.A. Noire – How it is a poison apple.

I haven’t played L.A. Noire myself. But I did sit and watch my husband play it. As a fan of Law and Order, CSI, and NCIS, I could not contain my excitement for this game. It was huge, ambitious, and most of all, had tons of recognizable actors to fill the roles of the people in the game. The game had some fairly serious flaws (who puts the climax at the end of the second chapter?) but those could be overlooked. It was a fun and interesting game.

But now, having read this, I wish I had never allowed my husband to buy it, and I wish I had never seen it played. Why? Because if L.A. Noire succeeds, then it continues to support and exceptionally BAD management style. (And clearly a very bad manager.) The game industry needs to break away from the lone programmer in his basement, pounding out a game in a weekend mentality. Unfortunately, if the game does well, all bad decisions are forgiven, and the perpetrator is allowed to go on to another project, with a new team, and make other lives hell.

First off, I really want to reach through the internet and smack this lead guy. So I am just going to pick apart the crap they quote him on.

“It’s my game. I can go to anyone I want in the team and say, ‘I want it changed’.”

The smallest game I worked on had about 25 people on it. The largest over 100. The minute a second designer has been added to the game, it is no longer “your” game. You can’t make L. A. Noire alone, and it is as much their game as it is yours. Especially when people are pouring their lives into getting it made. This doesn’t provide the “idiot idea” filter that the leads of a game are there for. By running everything through leads, there is a vetting process for time spent. Is an idea really good enough to improve a game? Can it be done in a reasonable amount of time? Is the gameplay improvement worth the time spent implementing and maintaining it? Most of all, it is a sanity check. It should prevent things like Duke Nukem Forever, provided you have a good studio head and good leads.

Crunch – “If you wanted to do a nine-to-five job, you’d be in another business,” said McNamara, citing routine hours from 9am to 8pm – “whatever days it takes” – with frequent travel and 4am calls with the New York-based publisher. “We all work the same hours,” he told us. “People don’t work any longer hours than I do. I don’t turn up at 9am and go home at 5pm, and go to the beach. I’m here at the same hours as everybody else is.”

This is EXACTLY the kind of mentality that lead to the EA Spouse debacle. First off you have employers who think it is okay to ask their employees to work these hours. Second you have employees who are so fearful of losing their jobs they will allow themselves to be exploited. Third you have exceptionally short sighted thinking the anything gets done any faster when all the employees are rapidly burning out.

I once had to crunch two straight months on a game. There was literally a point where someone said something to me about what I was doing on Thursday and I could not tell them. Not only because the days had blurred together, but also because I couldn’t even have told them what day TODAY was, much less when Thursday was coming around again. Why did I crunch like that? Well, mostly because I liked the job, I liked the game, and I liked the people I worked with. It was fun for me. But I also knew we had a hard line, set in stone, release date. We had to ship that day, regardless of where the game was. Honestly, by the time we reached the second month I was working at most 75% of my previous “skill level”. By the end, I couldn’t make a change without going to another designer and getting them to double check I wasn’t screwing things up. As people burn out, they get sloppier. They stop making good decisions. They stop fixing things in the correct way. They stop working at good productivity. At that point, it’s like trying to run a marathon with a thorn in your foot. Yes, not stopping will keep you ahead, but you will move slower than if you simply took the time to stop, pull the thorn out and bandage up your foot, then return to the race.

The thing that most stuck me about my experience with crunch was that everyone, from the studio head to the newest artist, we all knew that our crunch was a result of poor planning. Everyone was willing to admit it. They knew they took too long on the tools. They knew they hired people too late. They knew they promised more than they could deliver. Did that make it right? No. But It certainly made everyone feel better about it to hear the leads say “Yeah, we screwed up, but no use crying over it now, remember it, move on, and let’s get this thing shipped.”

He even goes on to say “The expectation is slightly weird here, that you can do this stuff without killing yourself; well, you can’t, whether it’s in London or New York or wherever; you’re competing against the best people in the world at what they do, and you just have to be prepared to do what you have to do to compete against those people.”

Unbelievable. All it takes is organization, planning, proper scoping, and good leads. I am currently on a triple A product where my crunch days are still in the low teens after a YEAR and multiple milestones. And even then, it was my own choice, not the company telling me to, just to get thing done faster that I wanted done already. But then we have good leads, good producers, and the ability to say to our publisher “Okay, we can do this well or we can do this fast, we can’t do both.” They chose the well option.

It is also implied in the article that they hired young people to do the work, and then just churned through young cheap labor that was willing to do the work, just because they wanted it so bad. The problem with this is that you have wildly inexperienced people making decisions on your multi-million dollar game. That’s gonna turn out well.

All in all this article shows that despite this game’s success it was poorly managed, and a result of extremely bad business practices. We shouldn’t as developers be supporting this kind of management. Games made like this, that still succeed, leads managers into thinking that they can do this kind of thing and make money. True justice would have the game failing, miserably, to show that unless you take care of your employees, listen to your talent, and strengthen your studio, you are just setting yourself up for failure. True, there can be flukes, but for the most part, I would expect this to kill a studio.

It’s okay to be Takei

It’s things like this that make me wish I had grown up anywhere else. I grew up in TN. I went to school for 16 years in TN. As a very young kid my mother stressed to me “Never talk about religion and politics.” I was in 6th grade or so before I really understood. Like many other kids at the time, I was beginning to discover the world at large, picking up on fads, and really beginning to think as my own person. It was during a time when the Ying and Yang symbol became a popular “meme” though that terminology wasn’t used at the time. I bought a little Ying and Yang ring and wore it all the time. A woman at my church, well meaning I hope, lectured me about wearing a “sign of the devil”. When I said it was something about “Chinese religion” (yes, I am aware of how WOEFULLY unknowing I was) she replied that the devil used it that way to trick people into believing in him and all other religions were just his way of keeping people from God.

Seriously. I am not even kidding. Here I am, 12 years old, and THIS is the kind of thing I was being told by a “trustworthy” source. She was an elder of our church. She was my Sunday School Teacher. And she was not above giving me completely inaccurate information to support her own beliefs. The ends justifying the means and all that. Lucky for me, at 12, I had already realized that there were some adults in my life who weren’t as smart as me. So I did what every nerd does when confronted with conflicting information. I looked it up in the encyclopedia. (The equivalent to checking Wikipedia these days I suppose.)

All this leads to the deep and oppressive belief for some people that they are right, everyone else is wrong, and their complete certainty supports even the most heinous of acts, because the other person was wrong. These “well meaning” people are really just self centered, close-minded bigots who want control over everyone else. Sadly this mentality seems to be pervasive in the South. Maybe it is the excess of religion. Maybe it is the excess of poverty. Regardless, it is bothersome.

There is a mountain of evidence that supports that homosexuality is not a choice. (Yes, I linked the wiki article, you can see the references at the bottom of the article.) If the person is over the age of 18, it’s none of our business who they have sex with or even who they marry. How backwards is TN that there homosexuals are having to fight for the ability to TALK about themselves while in other states they are fighting for the right to marry? Stop this! It’s discrimination! All men are created equal! Regardless of whether they like men or women.

What makes this so much worse is that it is targeting kids. Sort of. My point is that here you have adolescents, growing and learning how to be people, and the State Senate is withholding information from them that might be vitally important. I was in 3rd grade when I first kissed a boy. I was in 4th grade when I first kissed a girl. I knew immediately afterward that I liked boys. It was that simple for me. But what if it wasn’t? I don’t think I ever told my mom I kissed anyone, but I know I talked to friends, and I remember talking to a teacher about it. Kids need to have people they can trust, with experience to either help them through their problems, or at the very least find someone who can help them through their problems. School sucks on so many levels. You are learning a ton of information. You are beginning to build relationships outside your family. You are beginning to worry about college, careers, and even becoming aware of the world and all the problems in it. Add to this the hormones, first periods (the male equivalent?), discovering the other sex, bullying, possible family problems, and sheer awareness and you have for someone of the most traumatic years of someone’s life!

So what is a kid supposed to do during this time to come out relatively unscathed? TALK. Oh that’s right. Talk to parents, talk to teachers, talk to guidance counselors. Talk to people they trust. Talk to people with experience who can guide them a bit. And in TN they are trying to take that safety net AWAY. Do I think it should be talked about every day in every class? No, but then I don’t think sex and violence should be either. But I am not the teacher. I am not the parent. I am not the one on the front line having to help a kid deal with their budding sexuality or help a class understand why Suzy has two mommies. Neither are these Senators. They need to educate their teachers, counselors, and administration on how to handle these situations with tact, wisdom, and grace, not make a legal argument that could land a helpful teacher in jail!

I never really thought much about George Takei before. I liked Star Trek, but I was always more of a Spock girl. When he saw the news on this, his first response was to offer up his own name as a replacement. It’s okay to be Takei. Instead of being gay, you can just be Takei. At this moment, I was not only suddenly a Takei fan, but I was also thrilled that someone with the public eye like him was willing to stand up and say, this isn’t right, and is in fact incredibly stupid, we will just circumvent your idiot law.

Ignoring the problem doesn’t make it go away. Not talking about it doesn’t mean it’s not going to happen or kids aren’t going to be gay. We never talked about it in my school, and yet three of my classmates are now openly homosexual, one of which is fighting for the right to get married. It’s going to happen. Teachers need to be prepared, not ignoring the elephant in the room. Who says “Ohhhhh myyyyyyy.”

Lego Star Wars III

I have a love hate relationship with all Lego games. They all have the same wonderful possibility and they all so far have managed to create in me a frustration that rarely crops up in other games.

The cutscenes and story edits are nothing short of inspired. Watching Leia lift up R2’s dome and chuck the disc in like she was tossing it in a garbage can was hilarious in the extreme. LSW3 focuses on the Clone Wars, a story I have never particularly cared about, but once more, has managed to make the story hilarious and adorable all at the same time.

The game leverages collecting and completionists to great effect. There are studs, characters, bricks, and mini-figs to collect every where, with a single simple percentage showing how much has been completed. The fact that the game is designed to be played through twice, just to collect everything from each mission.

The gameplay is basically solid. Combat feels nice, watching enemies explode in a spray of studs is rewarding, and even the jumping feels substantial.

Now, having said that… COULD THEY FRAKING FIX THE GLARING BUGS ALREADY?!?! Three Star Wars games (4 depending on how you count), two Indiana Jones games, a Batman, a Harry Potter, with a Pirates of the Caribbean and likely a Harry Potter 2 on the way, and they STILL haven’t fixed the damn enemies can stand behind something and shoot through it, but I can’t shoot through the thing to hit the enemy? Don’t even get me started on the targeting system that just LOVES targeting the pile of destructibles instead of the 5 droids slaughtering me.

Then there are things like, in the very first level of LSW3, the player is moving up the screen (which is a GREAT way to show off the 3d) and encounters a cannon and has to jump on it to shoot down a droid tank. Instead of having the cannon activated, or jumped in like a vehicle, it is a context sensitive “run” against it until you pop into it. Yes. Great idea. No one would EVER have problems trying to do that while being SHOT and KNOCKED BACK from the tank shooting at them. Not to mention the trigger for activating the cannon is so dang small I spent 3 minutes sliding back and forth across the back of it trying to get it to trigger. Yeah, this is fun. /sarcasm. Add this to the fact that they have this EXACT same setup FOUR times in a row… yeah, not a great design.

Rounded edges of cliffs that make falling off or getting stuck on a slope are everywhere, as always. Multiple force activated objects right next to each other so the game never picks the one you are trying to activate? Present. Endlessly spawning enemies who interrupt the building of some wildly complex and long Lego item? Accounted for. There just always seems to be so much shoddy design. I can’t tell if it is bad designers, over worked designers, or just apathetic designers.

I always want the games to be good. They usually are, until you hit the mind bogglingly frustrating parts that I just have to ask “Did NO ONE see this during testing?” If not, then they need to get better testers.

The Best Job you will ever Hate.

“Don’t come here if you think making games might be fun or cool. Don’t waste your time and money. Only apply if you can’t imagine yourself doing anything else.”

I learned Level Design at the Guildhall at SMU, a Master’s level program that focused on training and practical experience. The same professor who said the above, at the risk of having admissions kill him, also said that working on games was the “best job you’ll ever hate.” It is such an odd thing to say, but it was true. It’s the best job, and sometimes I hate it.

Spending 80 hour work weeks for 2 months only to have it universally panned by critics in addition to getting laid off?

Having to work on games like Imagine <Insert Random Profession Here>?

Knowing something is a terrible idea and having to do it anyway because the Publisher said so?

There is a reason the average burn out for developers is around 8 years. Spending more than 2 years at a single studio is uncommon. The average lifespan of a video game studio is 11 years.

It is common for developers to work 60-80 hours a week near the end of the project, to get it wrapped up and shipped.  The sad thing is, for most independent game studios the sales of the previous game go directly to fund the next one. If the game bombs, the studio could, and likely will, have problems getting deals with publishers to make their next game. For an owned studio, if the game bombs, they will likely be working on a less important title next, which won’t do as well, which starts the vicious cycle towards closure.

The business is about making money, so when a game doesn’t make money, it doesn’t get sequels. Why do some games get endlessly remade with only the smallest of changes? They make money. And as a game developer, you rarely get to just work on games you would love, but rather, because you need a job, so you work on Barbie’s Dream House Interior Decorating to pay the bills.

This video is true. People watch it, laugh and say, it can’t be that hard. It can’t be that bad. Oh but it is.

Breaking into the industry is extremely difficult. Staying in the industry is a feat worthy of Sisyphus. Becoming one of the big names is virtually impossible. You don’t get paid as well as you would in another field. You work twice as hard for half the credit. And the greater internet dickwads blast your game and call it crap without ever having played it. So either everyone in the video game is insane or extremely passionate about what they do, despite the many hardships they have to deal with to make games.

Suck it up Princess!

Honestly, I am sick of it. This “Age of Entitlement” mentality that people have assumed in the last decade or so.

As a kid I was taught the value of hard work and respect. I was always told if I wanted to go to college, I needed to study hard and get scholarships. If I wanted a car, I needed to get a job and pay for it. If I wanted something and it didn’t fall under the set of things my mother would purchase for me, I had to get it myself. That subset of items barely included Walmart clothing, shoes, and the occasional book. I didn’t have a phone in my room, much less a cell phone until I was in college. I didn’t get a car at 16, I had to use my moms, IF she would let me.

I didn’t feel entitled to anything. A teacher was there to help me learn, to teach me new things, but if I failed, that was my own fault not hers. If I misbehaved, that was my fault, not my mother’s.

Now there is this entire run recently of articles and posts about us “20 somethings who are remaining ‘adolescent.’ ” To which I say. Suck it up PRINCESS. Get over yourself. Get over the belief that we have to “accomplish” anything with our lives. They equate college and creative jobs with success. The idealized 50s home, family, and job with the American Dream. Well guess what? We grew up. We moved on. Our world advanced. Catch up or be left behind with the fossils who gripe about television and movies ruining people. We aren’t ruined. We are different. My mother’s goal in life was to get married, have children and get a stable job. That was the goals of her generation. Then she did exactly what parents are supposed to do. She instilled in me a sense of individuality, confidence, and drive to be more than she was.

If you want to accomplish something with your life, don’t expect someone to give you everything, tell you what to do, or how to go about it, simply DO IT. College degrees do not equal success, but rather drive and intelligence will propel you forward. It’s not our generation’s “problem”; it’s our playing field. We move from here.

The WSJ article calls out several things I want to directly address. First that we are not achieving these lifetime “milestones” within our twenties as our parents did. No we aren’t. The life expectancy of humans is slowly increasing, so logically it only makes sense that our “growth” model also increases. In addition, the number of young adults going to college today is astronomically higher. Unfortunately college has become an extended form of high school to many of those same people. We aren’t being forced to stand on our own feet as early as our parents did, but that doesn’t make us worse for it. When I asked my mother why she had children, in an effort to address my own desires, she responded with “I don’t really know. We didn’t think about it. We just had children. I guess I wanted someone to care for me in my old age.” My husband and I can’t decide to get a new tv without two weeks of debate, so is it at all surprising that something as life changing as children would spark years of careful consideration?

Our lives are not tied to reproduction anymore. Women are able to determine when, how and with whom they will have children, as opposed to being dependent on men to lead them. Our reproductive control has lead to our ability to make informed choices, and even to lead to the choice to not reproduce. A woman’s worth is no longer tied to her ability to mother and birth, but rather to her accomplishments and successes in the same fields as men. People are approaching their lives with consideration and thought as opposed to blindly following tradition and it is the best thing for us, because it is only once we have let go of such things that we are able to forge ahead in ways our ancestors and even people now can barely comprehend!

WSJ talks about jobs and the desire to succeed, focusing on how women are doing it more than men. Well, men do not have hundreds of years of oppression to overcome. Women still have this gigantic looming belief that we have to prove ourselves. So we do. In every way we can find. They discuss how people spend more time in internships and low paying jobs, which honestly is a logical step not at the fault of our generation but at the fault of the companies who employ us. A time was, people started working for a company and often spent their entire lives working for the same company. These days companies and employees no longer feel such a loyalty to each other and the likelihood is, we change jobs every 5 years or so. But does this matter? No. We are responsible for our OWN lives and accomplishments. Don’t rely on an employer to plan your retirement, but rather control it yourself and take responsibility for your lives.

Another thing that bugs me in the article about how we seek out to do our greatest passions for our careers as opposed to looking for jobs. It implies this is a bad thing. Yes, a job not in our field can be required to pay the bills on occasion. I worked at ToysRUs and Borders for 7 months between graduation and landing my “dream” job in the video game industry. But is there something inherently wrong with seeking a career in a field that is our passion as opposed to tradition? And what of it? Or dose this lead back to that blasted sense of entitlement that we shouldn’t have to do crap work before getting to the jobs we want to hold? People believe they are entitled to the reward without the sweat, sleeplessness, and stress of working towards it. If you aren’t willing to work to the bone for what you want, you don’t deserve it! Quit your crying! And just because something isn’t what you want to do or is a menial job beneath an idiot boss at an abysmal company doesn’t mean you should put any less effort into doing your job well. But perhaps this is why I was always promoted at my menial jobs quickly. Not liking a job isn’t any reason to do it any less than with your full devotion. Work at every crap job as if it were the best job in the world and you might just find yourself sitting in that cushy office looking down on the peons.

Don’t even get me started on their usage of video games as an “adolescent” indicator. As if video games are any different from TV, Card Games, Sports, or any other past time that beings as the providence of children until such a time as that generation becomes adults. The truth of the matter is the majority of regular video game players ARE ADULTS. They aren’t toys anymore, but rather complex simulations and computer programs designed for enjoyment.

The blog post, written by a writer I generally admire, goes on to say we aren’t doing these things because we live under the pressure to Accomplish Something Great. Get a grip on yourself. This desire to be famous and have the love, admiration, and adoration of the masses is a sense of rabid entitlement that needs to be purged from our minds. Yes, Mark Zuckerberg made Facebook and became the youngest billionaire ever. He will always be younger than me, thus I can never overcome his accomplishment. Do I care? NO. I get up every morning, go to a job I adore, do a great job at it, come home, play in raids with 24 friends (well 20 friends and 4 people I wish vanished from the face of Azeroth overnight), pay every bill on time, still have money left over to buy mini-pet TCG cards off eBay, and go to bed with a warm fuzzball curled up on my feet. I occasionally bake fantastic bread, grill amazing ribs, and eat an entire tube of Thin Mints. Does that make me any less worthy of praise than Mr. Zuckerburg? Not in the least. My mother is proud of me, my father is proud of me, and I go to bed at night knowing if I die tomorrow, I have accomplished something worth remarking upon. It may not be 500 million users, but 1.75 million people bought and played my game. Most of them hated it too. But where is their game? At the end of the day we should only look to OURSELVES for our measure of success. What have we overcome? What have we accomplished? Is it worthy of admiration and pride? Then job well done. You didn’t create Facebook? So? You raised 3 lovely, well behaved children, who are all doing well in school and show joy? Brava! Who can honestly ask for more than a sense of knowing you have done something amazing?

Our world has changed, and I don’t think any of us would say it hasn’t been for the better. The knowledge of mankind at our finger tips. The ability for our voice to be heard around the world by millions of people without ever leaving our homes. I play a video game with college students from Indiana, Marines in Japan, Marine Biologists in Alaska, video game developers in California, and mothers in Texas. It’s literally MAGIC. Advancements in technology, science and human understanding have lead us to a golden age, that is only being held back by people’s absurd desire to belittle each other, compare themselves to unrealistic figures, and false nostalgia that things used to be “better.” They weren’t. We are more intelligent, enlightened and capable than ever.

GET.OVER.IT. Don’t look to the past for your “guideline”. Look to the future. The world is changing at a rapid rate and if you stop to wonder about the bygone days you will find yourself an archaic leftover from such eras. You are entitled to nothing. Stop making excuses. Stop blaming our “generation”. Stop blaming society for your own shortcomings. We have more choices and opportunities than any other generation of humans. So quit sitting around and griping about what you are entitled (education, love, happiness, liberty, family accomplishment), set your own goals and achieve them. Be happy with YOUR accomplishments and quit trying to fit the mold, achieve the status quo, and striving for aspirations that are impossible. You are only accountable to yourself and responsible for your own future, happiness, and success.

As a kid my mother always congratulated me on what I had done, then pointed me to the next big thing. She always gave me the impression there was always something further to reach for and the only thing that would ever stop me from doing it was myself. In this age of entitlement and whining about how “bad” we have it, even when we really have it spectacularly well, I am grateful beyond measure my mother instilled such values in me that I am able to say, “Suck it up PRINCESS.”

1001 Video Games You MUST Play Before You Die

It’s a book. http://www.amazon.com/1001-Video-Games-Must-Before/dp/0789320908

I saw it, got excited, and decided to pick it up, quite a while ago. First off, any book like this *should* be subtitled with “As of 20## year.” Dozens of games are release every week and you never know when a new one is going to be a new Must Play. After all, Minecraft a year ago was barely a peep, and now I would say it is definitely worth the title of a Must Play.

I skimmed some of the index, of course great favorites were present. However, once I got the book home and took some further time to read it, there were dozens of terrible terrible games included. And some wonderful games that were truly great passed over. Not to mention that with 1001 games to list, one will likely have to list a huge number of lesser games. The book, while not great by any means, gets the idea across. There are games worth playing, even if they aren’t up your alley.

Of course, 1001 is over kill, but still, a 100 or so wouldn’t be amiss. (My List, not theirs)

Bioshock, Pac Man, Super Mario Brothers, Donkey Kong, King’s Quest, King’s Quest 6, Zork, Pong, Lego Star Wars, World of Warcraft, Warcraft 1-3, Dune, Command and Conquer, Suikoden, Xenogears, Plants vs. Zombies, so on and so forth. Even if you get snobby and don’t count Facebook games, Windows games (like solitaire) or such, you are still gonna have a ton of great games.

I can forgive terrible games. What I can’t forgive is the serious omission of *critically* acclaimed games. No mention of Dark Cloud, Dark Ages of Camelot, Heroes of Might and Magic, but here we see Knights of the Old Republic 2?!? Really? The buggiest game ever released, and it gets mention? Heavy Rain, but no Indigo Prophecy, from who Heavy Rain stole the story? A slew of Final Fantasy’s, each more redundant than the last, but no Legend of Dragoon, with it’s innovative timing attack mechanic? No addition of Alan Wake or Mirror’s Edge, but we have three virtually word for word ports of Bomberman? Table Tennis makes the cut, but no Xenosaga?  I am shocked Valkyria Chronicles and Persona 4 made it in!

The most obscene of these errors is the inclusion of Suikoden 3, which while a decent game, with an innovative mechanic that allows the story to be told from 3 points of view, but NOT including Suikoden 1 OR Suikoden 2!!! We have every Zelda, even the terrible ones, every Mario, even the terrible ones, Guitar Hero METALLICA, enough Tennis games to choke a horse, games that aren’t even games but MODS of games, indie games that aren’t really games because they don’t have defined goals, Bass Fishing, Wii Sports Resort, 4 Wipeouts, 6 Resident Evils, 3 Space Invaders, and dozens of other sequel prone games that didn’t deserve their second!

To this DAY Suikoden 2 sells at $150 FOR A USED COPY. Clearly this is a game WORTH owning and playing at that cost.

All this has done is confirmed my belief that games reviewers are idiots. And that even if you have 1001 games, you are gonna miss a few diamonds, in addition to getting a ton of filler.

One Bad Apple — Re-post

They always say you never know how much you liked/loved/used something until it is gone. I so rarely updated my blog, and yet now that I can’t post on it and know it updates where others can see it, I am bothered. I am sad. I want to update it every 15 minutes and I have tons of ideas of what I want to do.But no. Stupid hackers had to go and ruin it. And for what? A few minutes of having their bile and vitriol displayed on an out of the way site that no one ever looks at? How lame is that?

Now I am having to learn about security measures and re-posting everything because of a few bad apples. Go crawl back under your rocks trolls.

UPDATE:

I will now be re-posting all of my facebook notes on my last attempt to have this work. If it gets immediately hacked again (let’s hope not) then I will be finding an alternate solution to WordPress. All of the re-posts will be updated to their original post date.