Tag Archives: Legendary

When /G goes silent

Last night, I did my usual evening routine. I put my kid to bed, I grabbed a beer, and I logged into WoW. I spawned in and typed my normal greeting: /guild Hey guys! How goes?

<You are not in a guild.>

Wait. What?

Sure enough, I was unguilded. No more Villainous tag under my name. What happened? I opened my friends list and pinged my RealId friend who had also been in our guild.

“What happened?”

“Oh hey, yeah, Spart logged on and just booted everyone today. We are trying to figure out what to do.”

I felt like the rug had been yanked out from under me. The floor disappeared as the floor on Lich King could vanish. I didn’t even have my friends on my friends list. Why would I? They were in my guild. Finding yourself un-guilded, unexpectedly, was bad enough. But the night it happened… that was worse.

In December, 2012, I got a whisper from a RealId friend asking if I was still working on the legendary staff from Firelands. I told him I was, and I was halfway through Stage 2. He asked if I wanted to go? “Does the pope wear a funny hat?” Of COURSE I do. So I jumped in. Turns out, this close knit group of friends ran old content most every night. Just for fun, achievements, and titles. After 3 weeks, I decided I should transfer servers. After all, these 9 people were helping me get a legendary staff, I should share the rewards, specifically, the mini-pet that the guild gets from the guild achievement for having someone with the staff.

$25 later, I was on a new server, leaving my 21 alts behind. (I have 9 level 85s, and 19 toons over level 70.) We rolled through all the old content. Everything from Ulduar drakes, to Sinestra, to ICC LK Heroic. It was great fun. Most of the guild were people who were friends in real life. Over the course of the two months, I progressed into Stage 3 of the quest and got a few dozen other achievements from other raids. Then, I realized, I was ONE clear from the Staff.

I pointed it out and everyone got excited. We actually PLANNED the night we would run Firelands, instead of just winging it like normal. That way, everyone who wanted the pet, and wanted to see the event could be present.

The night we planned to run Firelands – that was the night our GM logged on and booted everyone.

Heartbreak. I am sure everyone felt much the same way I did. We logged on, ready to have fun, ready to celebrate our guild doing something Legendary, and instead, we were met with abandonment and betrayal.

It’s just a game, but it felt shockingly similar to being laid off at work. The worst part was asking in TRADE CHAT if we had missed anyone in our guild.

I pinged my friend, and discussion was had about what we were going to do, but to be honest, most of us were just hurt. So we formed up a raid, and we only had 5 of our normal guildies. The others had disbursed. I almost cried. So close to the staff, and now so far. My triumphant night had been disbanded just like the guild. Our raid leader, contacted another guild, and asked if anyone would be willing to run Heroic Firelands. Five players stepped up. I cannot express the heroism of these 5 players. They all had Firelord. They had zero reason to help. They did anyway. They gave up 2 hours to help someone they had never met, never raided with. HEROES OF AZEROTH.

Silver linings and heroes aside, the night was still marred by the loss we had all suffered. A few people drifted to an alt guild. A few others ended up in alt bank guilds. Worst of all, the mini-pet I had transferred to allow people to get was no unavailable, to all of us. So now I am left trying to figure out how to guild hop between guilds to get all my new friends a pet.

Here I am, 24 hours later, and the one thing I can’t let go of… This should not happen. There IS a design solution to prevent someone booting everyone else in the guild and making off with a level 25 guild, with bank filled with mats, gold, and gear. Even if the guild had been okay with a dictatorship, most of us now aren’t. We don’t want someone else to be in charge. We want to be able to TRUST the person in charge. Our guild leader, he wasn’t just some guy. For most of the people in the guild, he was a REAL LIFE friend. He was a real life friend who got rejected by one of his other friends and decided he didn’t want to deal with it. He destroyed the guild because another guildie had flirted and then broke his heart. In return, he broke our hearts.

Why can’t we decided to have a guild that has a co-gm or council? Why can’t we chose our own leadership?

There has to be another way. Before the days of guild levels, it would be a simple matter of pestering a GM to restore our stuff and gold. But now, we have to start over or join another group. It’s like, hitting level 90, having your friend leave the game and suddenly you are level 1 again.

Once bitten, twice shy.

On Being Legendary, Pt. 2

There are a ton of reasons why this post took so long to write.

1. Our guild stalled out on Shannox for the first 6 weeks of Firelands.

2. They gave 5 embers to a guy who then left. (Shocker, as they didn’t take my suggestions on how to pick someone to get the embers.)

3. We converted from a 25 man to a 10 man raiding group.

4. To deal with converting, we now have 2 dps teams and so dps only gets to raid half of the time. Hence, our embers are pretty evenly split between two players. (Me and another Lock.)

 

But finally I am able to write that my embers have been collected, and last night I walked into the Nexus to complete the quest Through a Glass Darkly.

Holy hand grenades, was I not prepared.

I can actually solo level 70 Nexus on my lock fairly easily, but this was a whole new level of difficult. I didn’t have too much trouble until I reached the final boss. Then I had the great joy of wiping for 3 hours trying to kill him.

This was both the greatest and worst quest ever.

Great:

1. I just killed a thing that was AMAZINGLY difficult.

Terrible:

1. That AMAZINGLY difficult was also frustrating.

(Let’s just assume from here on, the first one is a good, the second is a bad.)

2. I had to use skills I so rarely get the chance to use.

2. I had to use skills that are so rarely used… FOR A REASON.

3. I love playing affliction and dot management.

3. I could only play affliction because I had to have the fel hound out.

4. Speaking of Fel Hounds, man does that dude rock when glyphed and has mana feed.

4. Man is the Fel Hound RETARDED when it comes to staying out of the fire.

5. The Nexus was a pretty cool instance.

5. The circular platform with a flying boss makes it impossible for my pet, a good 25% of my damage, to attack said boss.

6. I understood what I needed to do, even though it was somewhat “random-ish” it wasn’t too cheap.

6. I also understood how much easier this would have been if I had been a mage.

7. I have an amazing staff!

7. That is equal item level to two other staves that are just drops off of bosses… and that didn’t cost weeks of raiding, 9k gold, or 400g worth of repair bills.

8. Now that I have the stage one staff I am the only one collecting for stage two!

8. I have to kill the same seven bosses over and over and over again for the next SEVEN WEEKS to get the next stage. Are you KIDDING ME?!?

 

The more I have thought about this, the angrier I am. This staff should at least be the iLvl of the staff of Rags. The quest or the extra boss or the money sink should have been spread out. Now I just have two lame collections that essentially are: farm Firelands for x amount of time. Really Blizz? You couldn’t try to be a little more original? It’s like they got to this part, went, okay, that’s an awesome first stage. Oh we’re out of time? Oh well just throw in two more collections and call it a day.

Regardless I suppose I should be happy I have the Branch of Nordrassil. I should be happy I have started my cinder collection. Really I am just annoyed at Blizzard for not thinking out the rest of the quest line and making it JUST as interesting as Through a Glass Darkly. I am annoyed that the second parts now have no variation other than farm Firelands.

On being Legendary

As with every shiny new raiding tier, Cataclysm has brought with it a shiny new Legendary. There are currently 8 Legendary weapons in World of Warcraft. (A few other flavor items, but no armor. Weapons are Legendary and so all Legendaries are Weapons..)

Legendaries are amazing things. Having one, even from old tiers of content, is a way of showing how amazing, persistent, and dedicated you are. At tier, they show that not only are you a hard core raider, but also that your guild is amazing and supports your awesomeness. And of course, with each new Legendary, guild leaders groan, knowing that the mere possibility of such an item will cause strife, anger, and likely a few losses, if not entirely destroying a raiding group. See, the thing with Legendaries are, they take a great deal of time, effort, and gold. And generally, it takes a few MONTHS to get ONE. That one Legendary, goes to ONE player. Not to the guild or raiding team that helped farm up the shards. Not to the crafters that help farm up the mats. The one player who was lucky enough to start the quest. In most guilds I have been in, this is usually an officer, if not the guild leader them self. Lower ranked raiders are likely to feel left out, passed over, or un-welcome.

It’s a sad state of affairs. I understand the logic. Legendaries are supposed to be Legendary. It’s not quite as cool if every player has one. But there are so many problems with them, I am to the point where I have to say, there needs to be a change.

1. Only 1. It’s sad really, that generally only one player in a raid group gets one. Despite the fact that it takes an intense amount of work from all the players in the raid group. I don’t know how to solve this. I really don’t. Part of me says make it as such that if you always run with the same 10 people, then after 3 months, you *should* have had sufficient time to earn the legendary for every person in your raid that it is specifically itemized for. To explain that and example.

I am a Warlock. That means, spellcaster DPS. I look for Intelligence, Stamina, Spellpower, Critical Hit, Haste, Mastery, and the most godly of all, Hit. A well itemized weapon for me would be +Int, +Stam, +SP, +Haste, and +Hit. Sharing with me perfectly would be any Mages. Now… having said that, if the caster item chosen were a staff (they usually are) a staff, itemized towards me would logically also be appropriate for Shadow Priests, Balance Druids, and Elemental Shaman. Now, let’s go out on the limb and say these classes don’t count. So that gives us two classes. Now in a 10 man raid, generally it is a fairly good idea to only have one of each class. It is also common to have 2 tanks, 2-3 healers, and 5-6 dps. It’s also a good idea to have dps split fairly evenly between melee and ranged. This puts us at chance of having the “correct” class for the Legendary pretty high. Even, probably, that there would be two in the raid. It’s possible to have 3 or more, but more likely that the raid would have two, provided it is a pure dps ranged staff. Let’s just say for simplicity that there is one mage and me. The staff is exceptional for both of us. We are both exceptional and consistent raiders. We are both likely to continue playing with said guild for years. Which of us gets the staff? My answer is that after 3 months, consistent clearing of the entire instance (beginning to end boss, each week), and assuming that the person with the steps is on the ball and immediately works at completing the step they are on so as not to lose any time, then a consistent raid group should be able to complete two staff Legendaries. Likely one much earlier than the other.

To round this up to 25 man, where there are 2 tanks, 5-6 healers, and 17-18 dps, then likely, a raid would have 4-5 of the proper class to take the staff. (My current 25 man has exactly 5. While my former 10 man had exactly 1. The math works out for the most part in my casual experience.)

What if it were a caster staff, but didn’t have hit or spirit? So suddenly it was viable for all 5 classes? Personally, I think this would be irresponsible design. Itemize to Caster DPS and create a second Weapon for Healing. Someone might say, well what about all the Hybrids? Do they not deserve a Legendary? Well, yes, but the assumption would that a Legendary should be created that appeals to that hybrid class more than the pure classes. So anything with spirit, but with a proc off damage.

Now obviously this means more Legendaries running about, but this also assumes a consistent group, clearing the entire instance, over 3 months. Not a simple feat.

2. Legendaries get replaced.

This is the saddest truth about Legendaries. Thunderfurys sitting in banks. Warglavies trotted out for showing off. Valynrs only pulled out to play around in old raids. After all that time, effort, gold, and destruction of guilds to have the item cease being useful is just sad.

A possible, and the one I like best, solution, is to have all Legendaries have the potential to upgrade. Let’s take Thunderfury, for example. Run Molten Core until eyes bleed? Check. Gather the exceptionally rare and expensive mats? Check. Made weapon. Yay! Now. Level to 70. Start a new quest, that includes running all the new raids. Collecting even more crap. Gather more materials. Do more bosses until eyes resume bleeding. And at the end, turn in the level 60 Thunderfury, for the now level appropriate, and amazing, Thunderfury, Level 70. Yay! Now level to 80. Rinse, repeat, and once more, Thunderfury, level 80. And for the final trip, again, eyes bleeding, pockets to let, bosses on every tier downed… Level 85 Thunderfury. A Legendary for someone with Legendary patience and perseverance. Of course, at each stage the weapon gets a bit more ornate, adding a proc, and making it a truly Legendary item.

This would also fix the third big issue.

3. With only 2 Legendaries per expansion, how does Blizzard decide which class it is intended for?

Two melee dps legendaries. A caster dps staff (now removed from the game). A bow. Two swords (for melee dps). An Axe (could be tank for DK, but really more melee dps). And a mace, specifically designed for healers. The newest is a caster dps staff. Seem unbalanced? It is.

But if the old weapons could be “upgraded” then with the addition of two tanking Legendaries, the removal of the class limitations on the Warglaives, and bam… every class, with each spec, would have a decent viable Legendary.

It would make the quality of life for everyone a bit better. There is an argument to be made that they should be super super rare, and maybe they should be so insanely difficult even hard core guilds only get one. But really, where’s the fun in that?