When writing for a site that earns money based on hits, the best thing you can do is write a controversial and slightly inflammatory post you KNOW is going to get commenters riled up over.
Bravo Holisky, you did it perfectly!
200 comments and still growing. *slow clap*
That being said. I totally agree with you. More than that, I honestly believe it is PAST time for World of Warcraft to implement a buy a character store.
So let’s review the arguments people have for why there SHOULDN’T be a character store then review the arguments for why there SHOULD.
This is a terrible idea!
1. You need the 90 levels to learn how to play your character correctly!
There are more ways to level than ever before. You can level through PVP, Pet Battles, being power leveled, etc. Even so, playing at 90 is very different from leveling. It’s two different games. People who come for the leveling will still level. People who come for raiding will get to jump right to the meat. Pve is not the same as Pvp, so why would someone assume leveling is the same as raiding?
Two stories – The first is about me. I leveled a hunter to 60 in vanilla, then leveled a mage to 60, then a priest, then a warlock. What can I say, I like ranged DPS. When Burning Crusade hit, I leveled the hunter to 70, then the Warlock. Once my warlock hit 70, I was a part of a raiding guild, and one night they drug me along to Karazhan. We were fighting the trash before Moroes, and one of the healers asked, “Joyia, why aren’t you Life Tapping?” I responded, “Why would I do that? It just leads to me dying.” I had never used Life Tap. I didn’t even have it on my bars. I had leveled that character, but had no idea how to raid with her. Fortunately, our other warlock took me under his wing and taught me how to play as a raiding lock.
Second, in Wrath, I was running random heroic dungeons on my priest. I got into a dungeon with a level 80 DK. He started pulling and I had the hardest time keeping him alive. I was an ICC geared healer, and this was one of the starter dungeons. It should have been cake. I looked at the tank’s gear. He was wearing a mix of spirit plate and other plate (maybe dps or tank, I don’t know). He had not spent a single talent point. I asked, “Dude, what’s up with your talents?” His response – “What are talents?”
Leveling teaches a player virtually nothing about playing well at level cap. Especially since some of the most important spells players only get at level cap, or the rotation relies on secondary stats being at a certain level.
2. You will miss all of the STORY!
Way back in vanilla, there was a mod *everyone* had. Everyone. I played for 20 minutes, before my friend helped me download and install it. It did several things, but mostly it made the quest text instantly appear instead of slowly appearing. That way I could just click okay and follow him to the locations. Even now, I rarely if ever read quest text on my first run through. I am blitzing my warlock to level cap as quickly as possible. Especially with all the new map and tool tip stuff.
People don’t read quests. They don’t watch cutscenes. I know people who didn’t know who Tirion or Bolvar were in ICC.
Not everyone cares about the story.
For about 30 seconds I thought this was a good argument. Then I remembered… It’s not. I have power leveled professions on multiple toons. It’s *always* easier at level cap. Also, dailies make earning gold a snap. As do scenarios, dungeons, and LFR. All of which give gear too. They will likely start the players with a set that is equal to the lowest dungeon blues, but that’s fine. It will get replaced rather quickly anyway.
Even better, this would help server economies, as there would be tons of people buying up all those low level mats. OR even better than that, Blizzard would implement a catch up systems like Thanksgiving for all the professions. (Actually they kind of did with Ghost Iron recently, remember?)
4. Everyone starts near the top, there is no one to help. (Really? What game are YOU playing?)
Wow… so someone tried to say that players like helping new players and that if this is implemented there won’t be anyone to help or the only people to help will be mouth-breathers. UM. First off, what game are you playing? Because as far as I can tell WoW is definitely NOT a game where people like to help strangers. Guildies, of course. RL friends, always. Strangers? GTFO NOOB. Also, they make it sound like those level 85 players won’t know anything and that’s a bad thing. How exactly is it different from a level 10 asking where the auction house is compared to a level 85? Level is just a number at that point. Will it be rough for the first 3-4 months? YEP. But then the good people will come out of the woodwork and the newbs will help other newbs…
5. Guilds will suffer from bad players!
They already do. Even worse, they have to keep the bad players because that’s the ONLY option they have. The influx of new accounts to WoW following a character buying system would lead to hordes of players, including many who would learn quickly and potentially become excellent raiders.
Let’s say 1 million people join the game just because they can skip leveling. If only 10% of them are decent THAT’S 100,000 NEW RAIDERS. That’s 10,000 NEW RAID TEAMS. As a guild officer, that idea positively makes me want to shiver in excitement.
6. It’s pay to win!
You can already do it. It’s just difficult. You can already pay for power leveling. This just streamlines the process. This takes it from being illegal and makes it legal. This protects the players by making it a Blizzard offered service.
Also, if you agree that the “winning” of WoW is downing the last raid boss, then actually it’s not. It’s pay to skip the grindy bits to get to the real part of the game. Everyone says the “real” game begins at level cap. Well, let’s get to the real game then.
7. It doesn’t take any time to grind to 90 ANYWAY! Just do it!
Well, if it only takes 2 days, then why gripe if someone skips that? Also people love to bring up heirlooms, forgetting that totally new players wouldn’t have those. Nor are they likely to be in a guild with the leveling buff.
Real arguments against it:
Button overload! – This may even be worse than starting fresh and facing x amount of hours to 90. There are a ton of buttons in WoW at level cap. It would be very daunting.
Solution – Perhaps a scenario like the DK one, that teaches and adds abilities as you go. Honestly WoW could use a “solo scenario” set that is directly targeted at teaching players to play their class and spec well. Match the player with an NPC of the same class and spec who leads them through a dozen or so scenarios to teach them skills, talents, glyphs, etc. I would like this EVEN NOW, so I could really learn to play a melee class well.
No additional leveling content or updates.
Oh this is actually a good one. If everyone can skip the old content, there is no reason for Blizzard to update or add to it. But then… have they really done that much anyway? Other than Cataclysm, have they *ever* added mid level content since Vanilla? And even with Cataclysm, how many people replayed all of that content? Blizzard has the stats. Clearly it wasn’t *that* great or they would have updated more or updated Outland. (Now what, Friday they are going to announced updated Outland.)
So why should they do it?
1. They sort of already do allow it with Scroll of Resurrection.
2. They have exp gear and potions in China. Precedent has been set.
3. Sudden influx of *tons* of players BOTH OLD AND NEW.
I sit next to a guy at work, who would love to play WoW. He doesn’t though because he doesn’t have TIME to level a character. He would raid with us, two nights a week for 4 hours total, but he can’t play anymore than that. He’s a smart guy. He would learn fast.
I am an officer in a casual guild. We have existed as a raid team since May of 2013. Now, 5 months later, we are 2/14N and 10/14 Flex. Why are we not further along on Normal modes? Because we only have 11 players. 2 tanks, 3 heals, and 6 dps. If ONE of our tank/heals is out, we *have* to flex. And life gets in the way all the time! We recruit nearly constantly and yet our gains are almost always met by losses. New babies, new jobs, new school schedules… there is always something. WE NEED MORE PLAYERS. That is the truth. I can’t wait for our realm to be coalesced with another one.
4. The average age of WoW players is increasing. These people have lives, jobs, kids. They don’t have time to play a game for a month just to get to the real game, and gear for a month, then to be able to play with their friends. It’s too much of a time sink. To hook new players, you have to lower the barrier to entry. Lower barriers equals more players. Which would you rather have – a game bleeding subs year over year, or a game with tons of new players every month?
I also don’t think there should be “requirements” like having a max level character. Maybe limiting it to the “previous expansion cap”. I could get behind that one, but really this service needs to be more for new players than for old. Old players are hooked. They have the heirlooms. They have the experience of knowing leveling zones, dungeons, friends, etc. This service should be targeted at new players to draw them in, get them into the game, and then they will stay here. WoW is at heart a peer-pressure driven addiction. Why does it continue to be the 800 pound gorilla? Because even if there are better games, WoW is where your friends are. Your friends pull you back. Now let us pull in new players and get them to the cool stuff asap.