Tag Archives: Blizzard

That’s why they are called “heroic”

The great race began at midnight, then barreled on into Tuesday morning. Camping spawns, blitzing from zone to zone, barely reading quest text. All in the hope to be 85 as soon as possible. Of course, it isn’t just getting to 85, it’s all about the epics. Those lovely purple items that make a character so powerful and makes them truly feel like a Hero. This means getting what gear is available and running dungeons until the player’s eyes bleed. In true Blizzard fashion, dungeons come in two flavors, Regular and Heroic. Heroics drop better gear and points which can be exchanged for gear.

In Wrath, many players complained that Blizzard went too far into the “welfare” epics. Implying that by having an epic item drop off the last boss of a heroic instance, allowing players to buy epics with badges dropped from heroics, and having “major patch” dungeons drop the mid level of epic, they had made epics less awesome and amazing.

First off, the belief that something in the game is “rare” or “special” is a fallacy. Nothing is difficult to get, provided sufficient time and persistence. Want all ICC 25 gear? Join a guild that has ICC 25 on farm and show up every run. Want Kingslayer? It was sold on many servers for less than 10k gold. Also rarity in this game is completely relative. Take the Celestial Steed and Rivendare’s Deathcharger for instance. The Celestial Steed is obtained from the Blizzard Pet store for $25. Rivendare’s Deathcharger is a notoriously low drop rate mount from Stratholm. The average number of Stratholm runs to get the mount is 100. Most players give up after about 20, especially since it is not a guaranteed drop after 100 runs. Pinecone of Echo Isles will point to his 242 runs to acquire this mount as proof of the vileness of the RNG. (Random Number Generator.) Logic dictates that the Celestial Steed then would be more common, thus less rare than the Deathcharger’s Reins. Over the entirety of the game, this is likely true.

However, the player base is split across four regions, hundreds of servers, and two factions. So in reality, the rarity of something in relation to a player is really only drawing from a few thousand players at most. In Booze Hounds, of Echo Isles, the Celestial Steed was dubbed “too expensive” for many of the adult players with children. To that end, only 4 of the guild members had the purchasable mount. In contrast, many of these same players were completely willing to spend downtime in the game farming Stratholm, and as a result there were no less than 8 of Rivendare’s coveted mount. In this small sample the Celestial Steed was more rare than the Deathcharger, despite the ease of acquiring it. In the end, when playing WoW, it doesn’t matter what the entirety of the game has, it matters what you, as a player has and the people you play with (generally your guild). The rarity is relative. Was Kingslayer rare? Not in BH, where nearly everyone, including a few alts had the title.

Now, having explained this odd view of rarity, back to the epics.

In Cataclysm, Blizzard returned to the “older” way of thinking. Epics no longer drop in Dungeons, Heroic or otherwise. Epics can no longer be purchased with badges (though likely this will change when the second raid tier is implemented). And Heroics are… frustratingly difficult. The key word is frustrating. Something can be difficult or challenging, but not be frustrating. In the Lich King fight, Defiles made the battle difficult, as the players have to spread out at just the right time, in the proper fashion to prevent chaining the effect. A challenge, with 10 people, but if the effect did chain, everyone knew why. It was obvious.

Heroic Deadmines presents a boss, Admiral Ripsnarl, who spawns adds after he reaches 75% health. These adds have 60k health and must be killed within a few seconds or they double in size and health. If they double 3 times, they explode, wiping the group. Logically, the dps roles all turn and burn these adds down as quickly as possible. When attempting this with my dungeon group we repeatedly failed miserably. In an attempt to understand what was happening, I looked at the various people in our group. Every single member was over the 329 item level required to queue for heroics. Most members were even up in the 340 item level range, in addition to 3 people having the achievement for Cataclysmic Superiority, meaning all of their gear is the blue level to start this expansion. We were a full guild group, with vent, and understood the mechanics of the fight, but it was very clearly beyond our ability. It’s possible we needed more burst dps (with 2 warlocks, we were in the killing things slowly but surely) but hasn’t Blizzard’s motto been “Bring the Player not the Class”? Our tank was well geared, even gemmed and enchanted. Our healer was well geared and healing efficiently. All our dps was doing 10k+. It felt absurd that we couldn’t take this boss down.

The frustration of this fight ruined the night. There was no explanation for why we failed. Everyone was geared at the level the game said we should be. Everyone was playing efficiently, avoiding damage, and fulling their role. This lead me to one conclusion. Either the gear requirements were “off” or the boss was. The boss needed a nerf, or the item level required to queue for the dungeon needed to be higher. With a well coordinated group, on vent, well balanced, we should have been able to succeed with minimal wipes. According to Wowhead, Ripsnarl is a gear check. Does your group have the gear needed to succeed. Blizzard said yes, the boss said no. The inconsistency needs to be addressed.

I don’t think heroics should be easy, I do think they need to be doable, with an understanding of why you fail. I do think that the gear required needs to be clear. In Wrath, a stair stepped gear requirement for harder instances was implemented and understood. Perhaps they need to revisit it for Cataclysm. The worst part was, when someone pointed out that we were wiping more than we had in Heroic Raids in Wrath. And even so, we weren’t fighting for Epics, we were fighting for blues… The group almost immediately fell apart due to the morale dive bomb. Say what you will about Wrath welfare epics… At least the game was fun and I didn’t go to bed more bummed than when I started playing that night.

T Minus 2 days…

The first convention I ever went to was Quake Con. Which shouldn’t count. I had never played Quake. A week before, I didn’t even know what Quake was.

The conversation went down something like this: (At nerd video game school)

Professor: Remember to sign up for Quake Con. You will need to… *blah blah blah*

Me to student next to me: So… Quake… It’s a game?

Student: Are you kidding me?

Me: No.

Student: It’s like Doom. You’ve played Doom right? (slightly indignant)

Me: I’ve heard of that one!

What can I say? I’m an RPG kind of girl. Anyway, I went to QuakeCon and found it mildly interesting. A year later I would attend PAX for the first time… That was an event. I couldn’t believe it. The surreal experience of being in a place with 15000 other people just as obsessed about games as you. I recommend the experience to anyone who has never been to a convention. It will get you hooked.

Now, I attend 2 conventions every year. PAX and GDC. GDC is a smidge more work related, and gets me in the mood to make better games. When people ask me if I will go to Pax East or to Comic Con or something similar, I always say no. I can only attend so many conventions and those are the ones I pick. If I *could* go to another one, I would go to BlizzCon.

This year, thanks to sheer dumb luck, I get to go to BlizzCon. And I am excited in a way I haven’t been since that first PAX.

25000 people, all as obsessed about Blizzard as I am. True, many of them are there for Starcraft and Diablo, which I am less enamored of…. But many will be just as obsessed with WoW as I am.

The bond of camaraderie and instant connection will be present. The ability to strike up an impassioned discussion with a simple question “Horde or Alliance?” The simple fact that you will see hundreds of other people wearing shirts you wished you owned and shirts you DO own.

Being able to completely geek out over your favorite game knowing that no one will even remotely judge you. Things that would indicate mental illness anywhere else, indicate you are a fan here in this place. A chance to revel in our shared passion.

Now I get to do it at BlizzCon. My current holy mecca of conventions. I can’t wait.

Steelseries BlizzCon Sweepstakes

At some point in September Steelseries, the makers of World of Warcraft peripherals, hosted a sweepstakes. The grand prize? A trip for 2 to BlizzCon. Plane tickets, hotel rooms, two passes to the convention, and $300 spending money. For anyone who missed out on the ticket sales (or just didn’t get through), this was a last chance to maybe get to go.

I, of course, entered. Why not? I had nothing to lose and something awesome to gain. Not that I ever expected to win. Some of the lesser prizes were going to be the Steelseries mice, which I have wanted to try since I first saw them. But I am not shelling out that much money on a mouse I have no idea if I will like. I got my friends to enter as well, and joked that if they won, they had to take me.

The contest was a partnership between Steelseries, Jinx, Brady Games, and Cryptozoic. I have many of the strategy guides, despite them being outdated from the off. I collect the ccg despite rarely playing (I still want a spectral tiger), and I have bought so much WoW stuff from Jinx that I am a Champion on their little exp thing. If anyone deserved to win, I did.

I then promptly forgot all about it. After all, with 12 million players, my chances were pretty close to 1 in a few million. We are talking about the person who took 40+ runs to get a phoenix pet. There wasn’t any chance I was gonna win, so I didn’t even think about it.

Fast forward to October 8th. I am standing in line for Jury Duty. I am texting a friend discussing what I will do if I am not selected. She suggested something wickedly awesome and I replied with “That would be great! Well, thanks for jinxing me.” Laughing over this, my phone rang. It was this same number that had been calling me all week. I didn’t recognize it, and they never left messages, so as always, I ignored it and went back to texting. Then my phone buzzes again.

I have an email. From Steelseries. Asking me to please call them back, (that same number) as I had won a prize. I was shocked. Dude, I actually won something? The jury line moved forward. I was definitely gonna get picked now. It’s just the way my luck works. So I called the number back.

The guy on the other end was quite excited to finally talk to me and told me the good news. Our conversation went something like this:

Him – “You won a trip to BlizzCon.”

Me – “Seriously? Are you kidding me?”

Him – “Yes, I need to confirm your address, and we will get everything rolling.”

Me – “Seriously? Are you kidding me?”

Him – “Yes.”

Me – “Wait… I won the GRAND PRIZE?!?”

Him – “Yes. Do you still live at this address —-.”

Me – “I won the trip TO BLIZZCON?”

Lather rinse and repeat for the next 10 minutes while the line moved forward. I could feel that really wild adrenaline rush you get when you find out you got that awesome job, approved for a new car, or whatever seems exceptionally awesome. My hands started to shake. I couldn’t catch my breath and felt light headed. I got off the phone (almost to the counter now.) Turned in my paper work and sat down.

I was definitely gonna get picked for a jury now. And one of those long ones too. How was I ever gonna explain to a judge that I just won my dream trip and I needed to not be on a jury this month?

I texted my husband “I think I just won a trip to BlizzCon.” The same was posted on Facebook moments later. My heart beat even faster. Part of my brain was shouting, It’s a trick! It’s not possible! You roll ones on mounts and BiS gear! You have run Stratholm 155 times, with no mount drop! I tried not to get too excited.

A man walked up to the front of the jury room. “You are all excused. You shouldn’t receive another summons for 2 years. Have a good weekend.” Clearly, I had entered a portal somewhere and was in bizarro world.

I checked my mail on my phone, sure enough, there was a message from Steelseries explaining the plane tickets and hotel room. Now I had a dilemma, who was I gonna take? My husband, while obvious, doesn’t play WoW. He barely puts up with me talking about WoW around the house. My mind immediately flashed over people in my guild and landed rather quickly on one person. Pinecone. Pinecone has worked with me twice in the past, once even as my boss. Pinecone helped me power level my now main warlock. Pinecone heals Tuesday night raids. Pinecone and I commuted to work together for 8 months and talked about WoW nearly every single day.

I asked him on im if he thought his wife would let him go to BlizzCon. His response “I guess. WAIT. Are you inviting me?!?” Needless to say, he convinced his wife to let him come with me.

Now here we are. A week before BlizzCon. Plane tickets purchased. Hotel room paid for. Just waiting for October 21st. Waiting for BlizzCon. Every so often I remember I won and that moment of shock comes rushing back. I seriously can’t believe it, even now. I don’t win things. Ever. I didn’t get Muradin’s spyglass until everyone else who could use it had theirs. And yet, here I had won a Grand Prize, paid trip to BlizzCon of all places.

And if that weren’t just the icing on the cake, I was goofing off in Stratholm the same weekend and wouldn’t you know, the reins dropped. When it rains it pours I guess. Also, I really feel like I should pick up the mouse now. 🙂

The Wrathgate

As a game designer, one should always be on the look out for really good ways of doing things. Always playing new games to get new ideas and learning new tricks. Each exceptional game you play is merely a lesson in how to (or sometimes how not to) do something.

It also shows the mark of a good company when they are able to take a tried and true formula and improve on it. Blizzard did this with a sequence of quests in the most recent expansion of World of Warcraft, Wrath of the Lich King. Now there is still the standard fetch and fed-ex quests, but then there are quests that are clearly the main course of this expansion. One series of quests leads the player through the Dragonblight and hits several minor lore points before culminating in the event of the expansion.

Not only do they reward the player for their persistence with a glorious cutscene but it is followed up with a quest where the player attacks Undercity alongside King Varian and Jania, if you are Alliance, and with Thrall and Sylvannas if you are Horde.

Wrath of the Lich King, as an expansion, very much seemed to have the design philosophy “Make it feel like you are changing the world.” Phasing, a technology that allows the developer to change an area for each specific player was widely used in the expansion. As a player completes quests in a zone the NPCs, locations, even enemies change and shift to reflect the actions of the player. Quests chains tend to be much longer, far more lore steeped than before.

In the Battle for Undercity, it uses phased zones of the three major cities: Orgrimmar, Undercity, and Stormwind, to keep the player from being distracted by standard gameplay. It also pushes the player to complete the event immediately, as they can’t choose which phase to enter. Once completed, the player receives an achievement, Veteran of the Wrathgate. Then from that point on, the area surrounding the culmination of the quest in the Dragonblight is forever changed. Fire burns, bodies are strewn about, weapons lay alongside the fallen. It looks like a battle has been fought, of truly epic proportions, and your character participated.

It should say something that I always make the effort to complete the Wrathgate series on every character I level in Northrend. The lore, the cutscene, the sheer beauty and poetry of the quest line and event is a treat I am unable to pass up. And I have done it 5 times. Each time I revel in the quests and get very excited as I approach the end. I watch the entire cutscene and feel the tears prick my eyes.

Blizzard has managed to take a standard formula, make it exceptional, and make it endlessly re-playable. It leaves my appetite for Cataclysm whetted, with the hope they not only continue to do this kind of thing, but expand and improve it.

(Note: This is also very true of the Death Knight starting area. I honestly wish that people could get a trial version of the game and just play a Death Knight until they were out of the starting area. Yes, many of the jokes and references would be missed by new players, but it is still one of the most well designed and interesting parts of the game. The starting area does many of the same things that the Wrathgate does, minus the cutscene. Unfortunately one must have a level 55 character and Wrath to be able to even start a Death Knight. My fingers are crossed hoping that the starting areas in Cata are at least similarly well done, if not exactly like the DK starting area.)

Making Money vs. Making Followers

This Monday Zynga is closing down one of it’s games, Street Racer. As far as I am concerned Zynga is not a game company, but rather a business. And this event only shows how much this is true. Unfortunately, it comes at a grave price, in the “betrayal” of thousands, if not hundreds of thousands of fans who are now doubly suspicious of online transactions.

To clarify, Zynga is shutting down Street Racer, a game much like their others, where players can spend real money to buy premium items. The announcement was made less than a week from the shut down date. In fact, it was probable that people, having been paid this week, purchased large amounts of the in game currency, only to find out that Monday, their purchase is worthless. Only in retrospect did Zynga back pedal and allow users to transfer their in-game currency to another Zynga game with a small bonus for their trouble. Well, at least you have likely stemmed the lawsuits, bravo. The problem is, these people didn’t want to play Farmville or Frontierville, they wanted to play Street Racers. (It is fairly clear these are wildly different properties, even if the gameplay amounts to the same thing.)

UPDATE: This isn’t the first time either.

Why was this a betrayal? Every time a developer creates a game and sends it out into the world, whether it is free or not, they are creating an unwritten agreement with the player. There are many points of this agreement, like that the game can be played or completed without cheating or hacking, but the most valid point in this case is: “If you spend your time and money, the game will reward you.”  This agreement is actually the basis for all Zynga gameplay. You spend time, every day, and you spend money, and we will allow you to look awesome in front of all your Facebook friends. You will be able to make people you never see jealous, and will be bombarded with messages asking about all your cool stuff. It’s a valid and completely profitable idea.

Look how well it worked for Blizzard. The major difference between these purchases (point of interest – I have purchased not one but THREE Celestial Steeds. Two for myself and one as a gift.) is the company doing the selling. Zynga is completely focused on the bottom line. Even if a game has a million users, Zynga will likely shut it down if it is the most under-performing game in comparison to the other titans currently on the roster. Blizzard takes a different view, though they haven’t had to, one assumes they will follow the path set forth by companies more focused on the agreement than the bottom line. Other MMOs have merged servers, gone F2P, and even put out notices, months in advance of the servers shutting down. In the case of Tabula Rasa, not only did they give a great deal of warning, allow for transfer of playtime to ANY NCSoft title, but also created a wildly huge and fitting in game event to “end the world.” In fact other MMOs have continued to limp on for YEARS despite declining player bases because even with those small sums, it is still profitable to keep the servers running. Not a huge profit, but a small one.

Why is all this such a big deal? To be honest, most people who buy digital items in games don’t really understand the concept of ownership of the digital item. Companies like Zynga don’t go out of their way to explain it either. (To be fair, Blizzard does, but only deep within their ToS.) In online games, like WoW and Farmville, you don’t actually own anything. All those level 80s? Not actually yours. All those rooms filled with stuff in that Yoville mansion? None of that is yours either. It is owned by the company producing the game. Legally, they can do whatever they want with it. And you agreed to it in the ToS. In fact, Zynga is in no way required or obligated to refund or even offer credit for all those items that will be deleted on Monday. Just like if Blizzard shut down it’s servers tomorrow, they would not be required to refund me any money for my mounts and pets purchased off their store. Or the staggering amounts of time I spent in the game as shown by my /played. The problem is, since most people don’t understand that, they have spend possibly hundreds of dollars on things they didn’t realize were so ephemeral. I inherently don’t trust most digital purchases and thus stick to things I do trust, like WoW, iTunes, Steam and GoG. I know these companies will not leave me high and dry one day having wasted my money. These players so rudely shoved from their game though, they may not realize it. They are likely never to spend another penny on something they can’t actually own.

The difference comes down to if your company philosophy is to make money or make games. To be fair, one of the first things I was told when getting into this industry is that we are, at the end of the day, a commercial product. We have to make money to fund our salary and future development. But at what point does this go too far? At what point do you start treating the player like a bunch of idiot wealthy marks, only intended to be fleeced out of their hard earned money? This is why most game studios have the developers majorly people who want to make good, critically acclaimed, awesome games, and only a few sharks at the top. The sharks are there to take the product and make it profitable. (I honestly feel every company needs at least one or two sharks to succeed.) These two sides for a sort of checks and balances, so when the sharks get too sharky the developers say “But we can’t do that, it will alienate our players.” But companies like Zynga are out to make money. And if that means screwing over some players, oh well. They are legally protected and they have a hundred million others spending money into their coffers, so why should they care about a few million bruised players?

If Blizzard ever decides to shut down WoW, I will be inconsolable. But I trust Blizzard to give me time to grieve. Give me time for one last Kara run. One last Baron run. One last drunken revelry and duel fest in Goldshire. One day to move all my toons to their final logout points, and say goodbye. I will have had a good two years with my lovely Celestial Steed (and my various pets, I bought them all). I also trust that if that ever happens, I will know about it weeks if not months in advance. I am fairly positive that even if Blizzard does shut down WoW, they still want me to play whatever their next MMO is. They want me to be a return customer. So they go out of their way to not break the agreement. Zynga is all about the bottom line, and as such, they feel they will always have customers, always be able to draw new ones, and never have to worry about those they have betrayed. For a few years at least, they will be right. But what happens when the masses of betrayed become angry and vocal? What happens when they start convincing those new players not to play your game? Then begins the slow decline into nothingness. Blizzard has proven over years of making games they don’t just want to make good games, they want to make excellent games and excellent followers. Zynga just wants to make money.