Pewter Drag

After two months of crunching on my current game project we were given two lovely weeks off at Christmas. Interestingly enough after spending so much time so intently focused on one thing it makes it exceptionally hard to focus on nothing. During this odd strange feeling like I should be doing *something* I picked up my copy of Mistborn, Brandon Sanderson’s first novel in the Mistborn series. I purchased it over a year ago when I first heard he was going to be working on Robert Jordan’s Wheel of Time. I read Elantris, and was pleased, so I put the other books on my shelf and carried on as normal.

Sitting down to read Mistborn, I slogged through the first few chapters, once again annoyed by the belief that some authors have come to that they should simply immerse their reader in the world they have created and let them figure out what is going on by themselves. And while this *can* work, it doesn’t always. Unfortunately I felt this way about many of the new ideas introduced in Mistborn. Fortunately, I tend to be stubborn and persisted. I kept reading.

And kept reading.

Next thing I knew, I had reached the end of the book. At the dim area just before dawn. I had read the entire book in nearly one sitting. Something I rarely do anymore. I got up, put Mistborn back on the shelf and pulled The Well of Ascension off the shelf. I double checked the covers to make sure that it was in fact the second book. The second and third books seemed oddly named to me. Once again, I felt a compulsion to keep reading.

Within a day I had finished the second book. 1400+ pages in less than 2 days. I felt odd. Strangely empty, and without thought. I had returned to the same feeling I had after working for 9 days straight.

In the book, there are characters who can do magic. They are called Allomancers and their magic springs from the ability to “burn” metals within themselves. One such metal is Pewter. An Allomancer swallows pewter and then “burns” it, and it gives them strength, health, and speed. As they use the strength, health, and speed, it burns away the pewter and when they run out, they can no longer magically enhance themselves. At one point in the story two Allomancers must travel a long distance very quickly, so they “pewter drag” which is essentially burning this metal at a high rate for a long period of time. Imagine it is a great deal like sprinting, only for hours using an outside force to keep you awake and moving. When the characters arrive at their destination, they have to keep taking the pewter, otherwise they would fall unconscious from the stress they had just inflicted on their bodies.

As I sat, debating on getting the third book down, I pondered the world, the magical system, and the writing. I pondered, as always, what I would do if able to use this magic. What risks would I likely fall to. Of course, Pewter Drag came to mind. I was sitting on my couch, exhausted, but I wanted to keep going, just like the characters. At work, I had become used to the long hours, but wanted more sleep. Pewter Drag. In fact, if you consider the effects of caffeine and the quantities to which I am addicted to it, I find this metal magic system completely believable. And the repercussions believable.

As I begin the third book, I look forward to seeing how the series ends. But I also feel an odd sense of kinship to the characters as I feel a greater connection to them. We have both after all experienced Pewter Drag.

Leave a Reply