Monthly Archives: February 2017

Who matters most?

So apparently it’s a thing right now, where because a Mythic World First Guild decided to stop being a Mythic World First Guild that people are clamoring that Blizzard do something, because won’t you think of the poor Mythic World First Guilds?

As usual, I have some strong feelings about Mythic Raiders, raiding in general, and Blizzard’s “catering” to players.

When things come up about Group X vs Group Y in WoW, it always boils down to one thing – Whoever is talking thinks they deserve something, and the other side thinks they don’t deserve that thing.

So. Who deserves a thing in WoW?

Who deserves the gold? Who deserves the gear? Who deserves the mounts? The pets? The Titles? The Legendaries?

Does anyone disagree the answer is – People who spend time and money?

Those are literally the two most important things in most people’s lives after all. Time and Money. They are a weird balance board. It fluctuates at high and low ends of the spectrum obviously, and has weird connections to seemingly unrelated things. But despite how much I hate goblins – they aren’t wrong. Time IS money.

We can’t say “Well anyone who pays for WoW deserves all the things.” (Though I do actually think that SHOULD be true.) Because… well, we all pay for WoW right. If I have to run Stratholme 166 times to get my Baron Rivendare’s Charger, I don’t want someone else getting it just for logging in. (Honestly, I really don’t care, as long as *I* have the mount.)

So for WoW, the real thing isn’t money. Because we can’t BUY a thing straight up. And it’s actually not “fair” to gate things behind money like that. See, WoW is based on the precursor to Mobile Games Monetization. (It really is, even if they don’t have a direct route to a la carte purchasing – which they should if they wanted to make bank, but again I digress – the ability to buy with Dollars things that can be traded or sold in game for everything means that it’s doable.) Mobile Games are based on two ideas – more players is always better, even if 90% of the players pay nothing. And two (this is the important one for this conversation) Players are either going to give us time or money. That’s why all the “currencies” in mobile games are used to speed things up.

Do you want to spend a month farming a thing – or pay $10? As someone who earns more than $10 an hour – it’s TOTALLY worth it for me to throw $10 at a game (especially if I like it, support your game devs) over waiting a month. (Also I am wildly impatient.) There are people like me who don’t mind the money. There are other people who are super proud of reaching the same achievement without spending a dime.

But in WoW, this transaction – money to thing I want in game – is not direct. It’s very roundabout. I have to buy tokens, wait for tokens to sell, then trade gold for carries. For the sake of this discussion though, let’s assume this is not REALLY doable (since it’s cost prohibitive, and limited by Blizz since you can only buy so many tokens.) (Also, it’s how it was BEFORE the tokens, and I feel it still holds true.)

So then, if we all pay the same amount of money into Blizzard, shouldn’t we all get the same amount of stuff? All the mounts? All the pets? All the gear?

Hurm. That’s not very fun though is it? We enjoy the seeking, the striving to get a thing we want. So the currency Blizzard is asking for isn’t money, it’s time. They want us to spend TIME getting an item. Here’s where the breakdown happens though: Elitism – and players who think they deserve something because they “worked harder” for it.

If we go back to the mount example. An Elitist would say “Because I ran the dungeon when it was current, because I got the mount when it was a 1 in 1000 drop, I deserve it more than someone who farmed it at level 80.”

But they didn’t earn it the same way I did. They were just LUCKY. At 15 minutes a run, times a 166, it took me 2490 minutes to get my mount. That’s 41.5 HOURS. At minimum wage (in California), that’s over $400! FOR PIXELS! Someone who ran it at level, could have gotten it on their first run (okay probably not but rng is rng).

So which one of us DESERVES it more? Hint – both of us – we both worked for it, just in different ways.

Ah. That’s the key right there. We got the same result – we just got it in different ways. Also he got his like 6 years earlier than I did.

People talk about Mythic Raiding like it’s the people Blizzard is making the game for. It’s not. They make the game for all of us. If it was just for Mythic Raiders, do you REALLY think Pet Battles would be a thing? At all?

People talk about Mythic Raiding and say “Well if you were willing to devote the time to it, you could do it too!” Actually, it’s not about time. It’s about skill, what we find fun, and willingness to be unhappy while working towards a goal. How much time does a Mythic Raider spend playing WoW? 40 hours a week? Like a job?

My slash played, since 2005 when I started playing, averages out to 5 hours a day. That means in a week – I spend 35 hours playing – on average. Obviously some weeks are more (Legion launch!). Some are less (Person 5 get here faster!). But in the end, I spend almost as much time playing WoW as I do working.

The real question is – why is their 40 hours of play being valued at a higher rate than mine? Why is my 40 hours leveling and capturing pets not a valid path to a best in slot piece of gear? (Since that is ARGUABLY the goal of a game like WoW, a loot treadmill.) Why isn’t it valid that someone who PVPs 40 hours a week earn gear on par with Mythic Raiding? It is just a loot treadmill right? Aren’t we on the treadmill? Why don’t we get the loot?

Less than 1% of players saw Naxx. So they remade it for Wrath. And nerfed it. People were pissed. Why? Blizz was “catering to casuals”. No – Blizzard was catering to PLAYERS. People who paid money for their game, paid the sub, and likely spent just as much time as everyone else in game – but maybe weren’t driven to focus on raiding as the end all be all of the game.

Do I think people running a raid 40 hours a week deserve mounts/pets/titles/legendaries? Oh yes. Do I think people running dungeons 40 hours a week deserve mounts/pets/titles/legendaries? Yep, them too. Do I think people leveling pets 40 hours a week and beating the Celestial Tournament deserve mounts/pets/titles/legendaries? Hell yes, that shit is hard.

“But Joyia, if you make it so that people can get the best gear from running dungeons – people won’t run raids!”

Ahhh, that’s where the Mobile Game Monetization comes back in.

Mythic Raiders == the Whales. They put up with all the “pain and suffering and omg why would you do this this isn’t fun at all” and get the loot fastest. Us “filthy casuals” who spend just as much time in game if not more – we get it too. Just slower. And over a greater length of time. The currency here is just pain and suffering.

That’s why the progressive buff in ICC was such a great thing. (The Mythic raiders don’t need it or care, my little casual guild can progress to the end!) That’s why Badges of Valor were such a great thing. (You got it in a drop, that’s cool, but if I keep killing bosses I will get it in 3 weeks!) That’s why NOT REMOVING CONTENT LIKE THE GROVE WARDEN AND ICC MOUNTS IS SUCH A GREAT THING. (Seriously Blizz, put that shit back.)

We ALL pay to play the game. We ALL pay in time – casual and hardcore is NOT determined based on time spent – but rather the bullshit required to defeat a SINGLE aspect of an impossibly large game.

We ALL deserve the rewards and cool things that comes with it.